InfiniSim/sim/components/motion/MotionController.cpp

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#include "components/motion/MotionController.h"
//#include <task.h>
#include "utility/Math.h"
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using namespace Pinetime::Controllers;
namespace {
constexpr inline int32_t Clamp(int32_t val, int32_t min, int32_t max) {
return val < min ? min : (val > max ? max : val);
}
// only returns meaningful values if inputs are acceleration due to gravity
int16_t DegreesRolled(int16_t y, int16_t z, int16_t prevY, int16_t prevZ) {
int16_t prevYAngle = Pinetime::Utility::Asin(Clamp(prevY * 32, -32767, 32767));
int16_t yAngle = Pinetime::Utility::Asin(Clamp(y * 32, -32767, 32767));
if (z < 0 && prevZ < 0) {
return yAngle - prevYAngle;
}
if (prevZ < 0) {
if (y < 0) {
return -prevYAngle - yAngle - 180;
}
return -prevYAngle - yAngle + 180;
}
if (z < 0) {
if (y < 0) {
return prevYAngle + yAngle + 180;
}
return prevYAngle + yAngle - 180;
}
return prevYAngle - yAngle;
}
}
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void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
// if (this->nbSteps != nbSteps && service != nullptr) {
// service->OnNewStepCountValue(nbSteps);
// }
//
// if (service != nullptr && (this->x != x || yHistory[0] != y || zHistory[0] != z)) {
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// service->OnNewMotionValues(x, y, z);
// }
//
// lastTime = time;
// time = xTaskGetTickCount();
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lastX = this->x;
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this->x = x;
yHistory++;
yHistory[0] = y;
zHistory++;
zHistory[0] = z;
stats = GetAccelStats();
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int32_t deltaSteps = nbSteps - this->nbSteps;
if (deltaSteps > 0) {
currentTripSteps += deltaSteps;
}
this->nbSteps = nbSteps;
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}
MotionController::AccelStats MotionController::GetAccelStats() const {
AccelStats stats;
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for (uint8_t i = 0; i < AccelStats::numHistory; i++) {
stats.yMean += yHistory[histSize - i];
stats.zMean += zHistory[histSize - i];
stats.prevYMean += yHistory[1 + i];
stats.prevZMean += zHistory[1 + i];
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}
stats.yMean /= AccelStats::numHistory;
stats.zMean /= AccelStats::numHistory;
stats.prevYMean /= AccelStats::numHistory;
stats.prevZMean /= AccelStats::numHistory;
for (uint8_t i = 0; i < AccelStats::numHistory; i++) {
stats.yVariance += (yHistory[histSize - i] - stats.yMean) * (yHistory[histSize - i] - stats.yMean);
stats.zVariance += (zHistory[histSize - i] - stats.zMean) * (zHistory[histSize - i] - stats.zMean);
}
stats.yVariance /= AccelStats::numHistory;
stats.zVariance /= AccelStats::numHistory;
return stats;
}
bool MotionController::ShouldRaiseWake() const {
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return false;
// constexpr uint32_t varianceThresh = 56 * 56;
// constexpr int16_t xThresh = 384;
// constexpr int16_t yThresh = -64;
// constexpr int16_t rollDegreesThresh = -45;
//
// if (x < -xThresh || x > xThresh) {
// return false;
// }
//
// // if the variance is below the threshold, the accelerometer values can be considered to be from acceleration due to gravity
// if (stats.yVariance > varianceThresh || (stats.yMean < -724 && stats.zVariance > varianceThresh) || stats.yMean > yThresh) {
// return false;
// }
//
// return DegreesRolled(stats.yMean, stats.zMean, stats.prevYMean, stats.prevZMean) < rollDegreesThresh;
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}
bool MotionController::ShouldShakeWake(uint16_t thresh) {
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return false;
// /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
// int32_t speed =
// std::abs(zHistory[0] - zHistory[histSize - 1] + (yHistory[0] - yHistory[histSize - 1]) / 2 + (x - lastX) / 4) * 100 / (time - lastTime);
// // (.2 * speed) + ((1 - .2) * accumulatedSpeed);
// accumulatedSpeed = speed / 5 + accumulatedSpeed * 4 / 5;
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//
// return accumulatedSpeed > thresh;
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}
void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
switch (types) {
case Drivers::Bma421::DeviceTypes::BMA421:
this->deviceType = DeviceTypes::BMA421;
break;
case Drivers::Bma421::DeviceTypes::BMA425:
this->deviceType = DeviceTypes::BMA425;
break;
default:
this->deviceType = DeviceTypes::Unknown;
break;
}
}