InfiniSim/sim/components/motor/MotorController.cpp

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2022-02-16 20:42:29 +00:00
#include "components/motor/MotorController.h"
#include <SDL2/SDL.h>
using namespace Pinetime::Controllers;
void MotorController::Init() {
//nrf_gpio_cfg_output(PinMap::Motor);
//nrf_gpio_pin_set(PinMap::Motor);
//app_timer_init();
//app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, StopMotor);
//app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, Ring);
}
void MotorController::Ring(void* p_context) {
auto* motorController = static_cast<MotorController*>(p_context);
motorController->RunForDuration(50);
}
Uint32 StopMotor_callback(Uint32 interval, void *param)
{
auto* motorController = static_cast<MotorController*>(param);
motorController->motor_is_running = false;
return 0; // cancel timer
}
Uint32 Ring_callback(Uint32 interval, void *param)
{
auto* motorController = static_cast<MotorController*>(param);
motorController->RunForDuration(50);
if (motorController->is_ringing) {
return interval;
}
return 0;
}
void MotorController::RunForDuration(uint8_t motorDuration) {
this->motor_is_running = true;
SDL_AddTimer(motorDuration, StopMotor_callback, this);
//nrf_gpio_pin_clear(PinMap::Motor);
//app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), nullptr);
}
void MotorController::StartRinging() {
Ring(this);
is_ringing = true;
SDL_AddTimer(1000, Ring_callback, this);
//app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
}
void MotorController::StopRinging() {
is_ringing = false;
}
void MotorController::StopMotor(void* p_context) {
//nrf_gpio_pin_set(PinMap::Motor);
auto* motorController = static_cast<MotorController*>(p_context);
motorController->motor_is_running = false;
}