InfiniSim/sim/components/heartrate/HeartRateController.h

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2022-02-16 20:42:29 +00:00
#pragma once
#include <cstdint>
//#include <components/ble/HeartRateService.h>
namespace Pinetime {
namespace Applications {
class HeartRateTask;
}
namespace System {
class SystemTask;
}
namespace Controllers {
class HeartRateController {
public:
enum class States { Stopped, NotEnoughData, NoTouch, Running };
HeartRateController() = default;
void Start();
void Stop();
void Update(States newState, uint8_t heartRate);
void SetHeartRateTask(Applications::HeartRateTask* task);
States State() const {
return state;
}
uint8_t HeartRate() const {
return heartRate;
}
// void SetService(Pinetime::Controllers::HeartRateService* service);
private:
Applications::HeartRateTask* task = nullptr;
States state = States::Stopped;
uint8_t heartRate = 0;
//Pinetime::Controllers::HeartRateService* service = nullptr;
};
}
}