784 lines
30 KiB
C++
784 lines
30 KiB
C++
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/**
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* @file main
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#define _DEFAULT_SOURCE /* needed for usleep() */
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#include <stdlib.h>
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#include <unistd.h>
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#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
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#include <SDL2/SDL.h>
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#include "lvgl/lvgl.h"
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//#include "lvgl/examples/lv_examples.h"
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//#include "lv_demos/lv_demo.h"
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#include "lv_drivers/display/monitor.h"
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#include "lv_drivers/indev/mouse.h"
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#include "lv_drivers/indev/keyboard.h"
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#include "lv_drivers/indev/mousewheel.h"
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// get PineTime header
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#include "displayapp/lv_pinetime_theme.h"
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#include <drivers/Hrs3300.h>
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#include <drivers/Bma421.h>
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#include "BootloaderVersion.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/brightness/BrightnessController.h"
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#include "components/motor/MotorController.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/heartrate/HeartRateController.h"
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#include "components/fs/FS.h"
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#include "drivers/Spi.h"
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#include "drivers/SpiMaster.h"
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#include "drivers/SpiNorFlash.h"
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#include "drivers/St7789.h"
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#include "drivers/TwiMaster.h"
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#include "drivers/Cst816s.h"
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#include "drivers/PinMap.h"
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#include "systemtask/SystemTask.h"
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#include "drivers/PinMap.h"
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#include "touchhandler/TouchHandler.h"
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#include "buttonhandler/ButtonHandler.h"
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// get the simulator-headers
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#include "displayapp/DisplayApp.h"
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#include "displayapp/LittleVgl.h"
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#include <nrfx_gpiote.h>
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#include <iostream>
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#include <typeinfo>
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#include <algorithm>
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void hal_init(void);
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static int tick_thread(void *data);
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/**********************
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* STATIC VARIABLES
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**********************/
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lv_indev_t *kb_indev;
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lv_indev_t *mouse_indev = nullptr;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void nrfx_gpiote_evt_handler(nrfx_gpiote_pin_t pin, nrf_gpiote_polarity_t action) {}
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* VARIABLES
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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constexpr NRF_TWIM_Type *NRF_TWIM1 = nullptr;
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static constexpr uint8_t touchPanelTwiAddress = 0x15;
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static constexpr uint8_t motionSensorTwiAddress = 0x18;
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static constexpr uint8_t heartRateSensorTwiAddress = 0x44;
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Pinetime::Drivers::SpiMaster spi {Pinetime::Drivers::SpiMaster::SpiModule::SPI0,
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{Pinetime::Drivers::SpiMaster::BitOrder::Msb_Lsb,
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Pinetime::Drivers::SpiMaster::Modes::Mode3,
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Pinetime::Drivers::SpiMaster::Frequencies::Freq8Mhz,
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Pinetime::PinMap::SpiSck,
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Pinetime::PinMap::SpiMosi,
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Pinetime::PinMap::SpiMiso}};
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Pinetime::Drivers::Spi lcdSpi {spi, Pinetime::PinMap::SpiLcdCsn};
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Pinetime::Drivers::St7789 lcd {lcdSpi, Pinetime::PinMap::LcdDataCommand};
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Pinetime::Drivers::Spi flashSpi {spi, Pinetime::PinMap::SpiFlashCsn};
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Pinetime::Drivers::SpiNorFlash spiNorFlash {flashSpi};
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// The TWI device should work @ up to 400Khz but there is a HW bug which prevent it from
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// respecting correct timings. According to erratas heet, this magic value makes it run
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// at ~390Khz with correct timings.
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static constexpr uint32_t MaxTwiFrequencyWithoutHardwareBug {0x06200000};
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Pinetime::Drivers::TwiMaster twiMaster {NRF_TWIM1, MaxTwiFrequencyWithoutHardwareBug, Pinetime::PinMap::TwiSda, Pinetime::PinMap::TwiScl};
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Pinetime::Drivers::Cst816S touchPanel; // {twiMaster, touchPanelTwiAddress};
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//#ifdef PINETIME_IS_RECOVERY
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// #include "displayapp/DummyLittleVgl.h"
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// #include "displayapp/DisplayAppRecovery.h"
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//#else
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// #include "displayapp/LittleVgl.h"
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// #include "displayapp/DisplayApp.h"
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//#endif
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Pinetime::Components::LittleVgl lvgl {lcd, touchPanel};
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Pinetime::Drivers::Bma421 motionSensor {twiMaster, motionSensorTwiAddress};
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Pinetime::Drivers::Hrs3300 heartRateSensor {twiMaster, heartRateSensorTwiAddress};
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TimerHandle_t debounceTimer;
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TimerHandle_t debounceChargeTimer;
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Pinetime::Controllers::Battery batteryController;
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Pinetime::Controllers::Ble bleController;
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Pinetime::Controllers::HeartRateController heartRateController;
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Pinetime::Applications::HeartRateTask heartRateApp(heartRateSensor, heartRateController);
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Pinetime::Controllers::FS fs; // {spiNorFlash};
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Pinetime::Controllers::Settings settingsController {fs};
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Pinetime::Controllers::MotorController motorController {};
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Pinetime::Controllers::DateTime dateTimeController {settingsController};
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Pinetime::Drivers::Watchdog watchdog;
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Pinetime::Drivers::WatchdogView watchdogView(watchdog);
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Pinetime::Controllers::NotificationManager notificationManager;
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Pinetime::Controllers::MotionController motionController;
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Pinetime::Controllers::TimerController timerController;
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Pinetime::Controllers::AlarmController alarmController {dateTimeController};
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Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
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Pinetime::Controllers::ButtonHandler buttonHandler;
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Pinetime::Controllers::BrightnessController brightnessController {};
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Pinetime::Applications::DisplayApp displayApp(lcd,
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lvgl,
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touchPanel,
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batteryController,
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bleController,
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dateTimeController,
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watchdogView,
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notificationManager,
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heartRateController,
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settingsController,
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motorController,
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motionController,
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timerController,
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alarmController,
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brightnessController,
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touchHandler);
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Pinetime::System::SystemTask systemTask(spi,
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lcd,
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spiNorFlash,
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twiMaster,
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touchPanel,
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lvgl,
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batteryController,
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bleController,
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dateTimeController,
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timerController,
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alarmController,
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watchdog,
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notificationManager,
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motorController,
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heartRateSensor,
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motionController,
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motionSensor,
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settingsController,
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heartRateController,
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displayApp,
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heartRateApp,
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fs,
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touchHandler,
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buttonHandler);
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// variable used in SystemTask.cpp Work loop
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std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> NoInit_BackUpTime;
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class Framework {
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public:
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// Contructor which initialize the parameters.
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Framework(bool visible_, int height_, int width_) :
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visible(visible_), height(height_), width(width_)
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{
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if (visible) {
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//SDL_Init(SDL_INIT_VIDEO); // Initializing SDL as Video
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SDL_CreateWindowAndRenderer(width, height, 0, &window, &renderer);
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SDL_SetWindowTitle(window, "LV Simulator Status");
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{ // move window a bit to the right, to not be over the PineTime Screen
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int x,y;
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SDL_GetWindowPosition(window, &x, &y);
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SDL_SetWindowPosition(window, x+LV_HOR_RES_MAX, y);
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); // setting draw color
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SDL_RenderClear(renderer); // Clear the newly created window
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SDL_RenderPresent(renderer); // Reflects the changes done in the
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// window.
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}
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motorController.Init();
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settingsController.Init();
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lvgl.Init();
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lv_mem_monitor(&mem_mon);
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printf("initial free_size = %u\n", mem_mon.free_size);
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// update time to current system time once on startup
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dateTimeController.SetCurrentTime(std::chrono::system_clock::now());
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systemTask.Start();
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// initialize the first LVGL screen
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//const auto clockface = settingsController.GetClockFace();
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//switch_to_screen(1+clockface);
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}
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// Destructor
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~Framework(){
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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void draw_circle_red(int center_x, int center_y, int radius_){
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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draw_circle_(center_x, center_y, radius_);
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}
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void draw_circle_green(int center_x, int center_y, int radius_){
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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draw_circle_(center_x, center_y, radius_);
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}
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void draw_circle_blue(int center_x, int center_y, int radius_){
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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draw_circle_(center_x, center_y, radius_);
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}
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void draw_circle_yellow(int center_x, int center_y, int radius_){
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SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
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draw_circle_(center_x, center_y, radius_);
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}
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void draw_circle_grey(int center_x, int center_y, int radius_){
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SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
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draw_circle_(center_x, center_y, radius_);
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}
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void draw_circle_white(int center_x, int center_y, int radius_){
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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draw_circle_(center_x, center_y, radius_);
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}
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void draw_circle_(int center_x, int center_y, int radius_){
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// Drawing circle
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for(int x=center_x-radius_; x<=center_x+radius_; x++){
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for(int y=center_y-radius_; y<=center_y+radius_; y++){
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if((std::pow(center_y-y,2)+std::pow(center_x-x,2)) <=
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std::pow(radius_,2)){
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SDL_RenderDrawPoint(renderer, x, y);
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}
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}
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}
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}
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void refresh() {
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// always refresh the LVGL screen
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this->refresh_screen();
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if (!visible) {
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return;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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{ // motorController.is_ringing
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constexpr const int center_x = 15;
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constexpr const int center_y = 15;
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if (motorController.is_ringing) {
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draw_circle_red(center_x, center_y, 15);
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} else {
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draw_circle_grey(center_x, center_y, 15);
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}
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}
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{ // motorController.motor_is_running
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constexpr const int center_x = 45;
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constexpr const int center_y = 15;
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if (motorController.motor_is_running) {
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draw_circle_red(center_x, center_y, 15);
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} else {
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draw_circle_grey(center_x, center_y, 15);
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}
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}
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{ // ble.motor_is_running
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constexpr const int center_x = 75;
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constexpr const int center_y = 15;
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if (bleController.IsConnected()) {
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draw_circle_blue(center_x, center_y, 15);
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} else {
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draw_circle_grey(center_x, center_y, 15);
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}
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}
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// batteryController.percentRemaining
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for (uint8_t percent=0; percent<=10; percent++) {
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const int center_x = 15+15*percent;
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const int center_y = 60;
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if (batteryController.percentRemaining < percent*10) {
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draw_circle_grey(center_x, center_y, 15);
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} else {
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draw_circle_green(center_x, center_y, 15);
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}
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}
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{ // batteryController.isCharging
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constexpr const int center_x = 15;
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constexpr const int center_y = 90;
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if (batteryController.isCharging) {
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draw_circle_yellow(center_x, center_y, 15);
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} else
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{
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draw_circle_grey(center_x, center_y, 15);
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}
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}
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{ // brightnessController.Level
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constexpr const int center_y = 15;
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const Pinetime::Controllers::BrightnessController::Levels level = brightnessController.Level();
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uint8_t level_idx = 0;
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if (level == Pinetime::Controllers::BrightnessController::Levels::Low)
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{
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level_idx = 1;
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} else if (level == Pinetime::Controllers::BrightnessController::Levels::Medium)
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{
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level_idx = 2;
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} else if (level == Pinetime::Controllers::BrightnessController::Levels::High)
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{
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level_idx = 3;
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}
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for (uint8_t i=0; i<4; i++) {
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const int center_x = 115+15*i;
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if (i <= level_idx) {
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draw_circle_white(center_x, center_y, 15);
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} else {
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draw_circle_grey(center_x, center_y, 15);
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}
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}
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}
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// Show the change on the screen
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SDL_RenderPresent(renderer);
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}
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void send_notification() {
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Pinetime::Controllers::NotificationManager::Notification notif;
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const std::string message("Lorem Ipsum");
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std::copy(message.begin(), message.end(), notif.message.data());
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notif.message[message.size() - 1] = '\0';
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notif.size = message.size();
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notif.category = Pinetime::Controllers::NotificationManager::Categories::SimpleAlert;
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notificationManager.Push(std::move(notif));
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}
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// can't use SDL_PollEvent, as those are fed to lvgl
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// implement a non-descructive key-pressed handler (as not consuming SDL_Events)
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void handle_keys() {
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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const bool key_shift = state[SDL_SCANCODE_LSHIFT] || state[SDL_SCANCODE_RSHIFT];
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auto debounce = [&] (const char key_low, const char key_capital, const bool scancode, bool &key_handled) {
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if (scancode && !key_handled) {
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if (key_shift) {
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this->handle_key(key_capital);
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} else {
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this->handle_key(key_low);
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}
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key_handled = true;
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} else if (scancode && key_handled) {
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// ignore, already handled
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} else {
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key_handled = false;
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}
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};
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debounce('r', 'R', state[SDL_SCANCODE_R], key_handled_r);
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debounce('n', 'N', state[SDL_SCANCODE_N], key_handled_n);
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debounce('m', 'M', state[SDL_SCANCODE_M], key_handled_m);
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debounce('b', 'B', state[SDL_SCANCODE_B], key_handled_b);
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||
|
debounce('v', 'V', state[SDL_SCANCODE_V], key_handled_v);
|
||
|
debounce('c', 'C', state[SDL_SCANCODE_C], key_handled_c);
|
||
|
debounce('l', 'L', state[SDL_SCANCODE_L], key_handled_l);
|
||
|
debounce('p', 'P', state[SDL_SCANCODE_P], key_handled_p);
|
||
|
debounce('s', 'S', state[SDL_SCANCODE_S], key_handled_s);
|
||
|
debounce('h', 'H', state[SDL_SCANCODE_H], key_handled_h);
|
||
|
// screen switcher buttons
|
||
|
debounce('1', '!'+1, state[SDL_SCANCODE_1], key_handled_1);
|
||
|
debounce('2', '!'+2, state[SDL_SCANCODE_2], key_handled_2);
|
||
|
debounce('3', '!'+3, state[SDL_SCANCODE_3], key_handled_3);
|
||
|
debounce('4', '!'+4, state[SDL_SCANCODE_4], key_handled_4);
|
||
|
debounce('5', '!'+5, state[SDL_SCANCODE_5], key_handled_5);
|
||
|
debounce('6', '!'+6, state[SDL_SCANCODE_6], key_handled_6);
|
||
|
debounce('7', '!'+7, state[SDL_SCANCODE_7], key_handled_7);
|
||
|
debounce('8', '!'+8, state[SDL_SCANCODE_8], key_handled_8);
|
||
|
debounce('9', '!'+9, state[SDL_SCANCODE_9], key_handled_9);
|
||
|
debounce('0', '!'+0, state[SDL_SCANCODE_0], key_handled_0);
|
||
|
}
|
||
|
// modify the simulated controller depending on the pressed key
|
||
|
void handle_key(SDL_Keycode key) {
|
||
|
if (key == 'r') {
|
||
|
motorController.StartRinging();
|
||
|
} else if (key == 'R') {
|
||
|
motorController.StopRinging();
|
||
|
} else if (key == 'm') {
|
||
|
motorController.RunForDuration(100);
|
||
|
} else if (key == 'M') {
|
||
|
motorController.RunForDuration(255);
|
||
|
} else if (key == 'n') {
|
||
|
send_notification();
|
||
|
} else if (key == 'N') {
|
||
|
notificationManager.ClearNewNotificationFlag();
|
||
|
} else if (key == 'b') {
|
||
|
bleController.Connect();
|
||
|
} else if (key == 'B') {
|
||
|
bleController.Disconnect();
|
||
|
} else if (key == 'v') {
|
||
|
if (batteryController.percentRemaining >= 90) {
|
||
|
batteryController.percentRemaining = 100;
|
||
|
} else {
|
||
|
batteryController.percentRemaining += 10;
|
||
|
}
|
||
|
} else if (key == 'V') {
|
||
|
if (batteryController.percentRemaining <= 10) {
|
||
|
batteryController.percentRemaining = 0;
|
||
|
} else {
|
||
|
batteryController.percentRemaining -= 10;
|
||
|
}
|
||
|
} else if (key == 'c') {
|
||
|
batteryController.isCharging = true;
|
||
|
batteryController.isPowerPresent = true;
|
||
|
} else if (key == 'C') {
|
||
|
batteryController.isCharging = false;
|
||
|
batteryController.isPowerPresent = false;
|
||
|
} else if (key == 'l') {
|
||
|
brightnessController.Higher();
|
||
|
} else if (key == 'L') {
|
||
|
brightnessController.Lower();
|
||
|
} else if (key == 'p') {
|
||
|
this->print_memory_usage = true;
|
||
|
} else if (key == 'P') {
|
||
|
this->print_memory_usage = false;
|
||
|
} else if (key == 's') {
|
||
|
motionSensor.steps += 500;
|
||
|
} else if (key == 'S') {
|
||
|
if (motionSensor.steps > 500) {
|
||
|
motionSensor.steps -= 500;
|
||
|
} else {
|
||
|
motionSensor.steps = 0;
|
||
|
}
|
||
|
} else if (key == 'h') {
|
||
|
if (heartRateController.State() == Pinetime::Controllers::HeartRateController::States::Stopped) {
|
||
|
heartRateController.Start();
|
||
|
} else if (heartRateController.State() == Pinetime::Controllers::HeartRateController::States::NotEnoughData) {
|
||
|
heartRateController.Update(Pinetime::Controllers::HeartRateController::States::Running, 10);
|
||
|
} else {
|
||
|
uint8_t heartrate = heartRateController.HeartRate();
|
||
|
heartRateController.Update(Pinetime::Controllers::HeartRateController::States::Running, heartrate + 10);
|
||
|
}
|
||
|
} else if (key == 'H') {
|
||
|
heartRateController.Stop();
|
||
|
} else if (key >= '0' && key <= '9') {
|
||
|
this->switch_to_screen(key-'0');
|
||
|
} else if (key >= '!'+0 && key <= '!'+9) {
|
||
|
this->switch_to_screen(key-'!'+10);
|
||
|
}
|
||
|
batteryController.voltage = batteryController.percentRemaining * 50;
|
||
|
}
|
||
|
|
||
|
void handle_touch_and_button() {
|
||
|
int x, y;
|
||
|
uint32_t buttons = SDL_GetMouseState(&x, &y);
|
||
|
const bool left_click = (buttons & SDL_BUTTON_LMASK) != 0;
|
||
|
const bool right_click = (buttons & SDL_BUTTON_RMASK) != 0;
|
||
|
if (left_click) {
|
||
|
left_release_sent = false;
|
||
|
systemTask.OnTouchEvent();
|
||
|
return;
|
||
|
} else {
|
||
|
if (!left_release_sent) {
|
||
|
left_release_sent = true;
|
||
|
systemTask.OnTouchEvent();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (right_click != right_last_state) {
|
||
|
right_last_state =right_click;
|
||
|
systemTask.PushMessage(Pinetime::System::Messages::HandleButtonEvent);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// helper function to switch between screens
|
||
|
void switch_to_screen(uint8_t screen_idx)
|
||
|
{
|
||
|
if (screen_idx == 1) {
|
||
|
settingsController.SetClockFace(0);
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 2) {
|
||
|
settingsController.SetClockFace(1);
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 3) {
|
||
|
settingsController.SetClockFace(2);
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Clock, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 4) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Paddle, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 5) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Twos, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 6) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Metronome, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 7) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::FirmwareUpdate, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 8) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::BatteryInfo, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 9) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::FlashLight, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 0) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::QuickSettings, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 11) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Music, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 12) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Paint, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 13) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::SysInfo, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 14) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Steps, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 15) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Error, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 17) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::PassKey, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else if (screen_idx == 10) {
|
||
|
displayApp.StartApp(Pinetime::Applications::Apps::Missing, Pinetime::Applications::DisplayApp::FullRefreshDirections::None);
|
||
|
}
|
||
|
else {
|
||
|
std::cout << "unhandled screen_idx: " << int(screen_idx) << std::endl;
|
||
|
}
|
||
|
}
|
||
|
// render the current status of the simulated controller
|
||
|
void refresh_screen() {
|
||
|
const Pinetime::Controllers::BrightnessController::Levels level = brightnessController.Level();
|
||
|
if (level == Pinetime::Controllers::BrightnessController::Levels::Off) {
|
||
|
if (!screen_off_created) {
|
||
|
screen_off_created = true;
|
||
|
screen_off_bg = lv_obj_create(lv_scr_act(), nullptr);
|
||
|
lv_obj_set_size(screen_off_bg, 240, 240);
|
||
|
lv_obj_set_pos(screen_off_bg, 0, 0);
|
||
|
lv_obj_set_style_local_bg_color(screen_off_bg, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
|
||
|
screen_off_label = lv_label_create(lv_scr_act(), nullptr);
|
||
|
lv_label_set_text_static(screen_off_label, "Screen is OFF");
|
||
|
lv_obj_align(screen_off_label, nullptr, LV_ALIGN_CENTER, 0, -20);
|
||
|
}
|
||
|
} else {
|
||
|
if (screen_off_created) {
|
||
|
screen_off_created = false;
|
||
|
lv_obj_del(screen_off_bg);
|
||
|
lv_obj_del(screen_off_label);
|
||
|
}
|
||
|
}
|
||
|
if (print_memory_usage) {
|
||
|
// print free memory with the knowledge that 14KiB RAM is the actual PineTime-Memory
|
||
|
lv_mem_monitor(&mem_mon);
|
||
|
printf("actual free_size = %d\n", int64_t(mem_mon.free_size) - (LV_MEM_SIZE - 14U*1024U));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool print_memory_usage = false;
|
||
|
lv_mem_monitor_t mem_mon;
|
||
|
|
||
|
// variables to create and destroy an lvgl overlay to indicate a turned off screen
|
||
|
bool screen_off_created = false;
|
||
|
lv_obj_t *screen_off_bg;
|
||
|
lv_obj_t *screen_off_label;
|
||
|
|
||
|
private:
|
||
|
bool key_handled_r = false; // r ... enable ringing, R ... disable ringing
|
||
|
bool key_handled_m = false; // m ... let motor run, M ... stop motor
|
||
|
bool key_handled_n = false; // n ... send notification, N ... clear all notifications
|
||
|
bool key_handled_b = false; // b ... connect Bluetooth, B ... disconnect Bluetooth
|
||
|
bool key_handled_v = false; // battery Voltage and percentage, v ... increase, V ... decrease
|
||
|
bool key_handled_c = false; // c ... charging, C ... not charging
|
||
|
bool key_handled_l = false; // l ... increase brightness level, L ... lower brightness level
|
||
|
bool key_handled_p = false; // p ... enable print memory usage, P ... disable print memory usage
|
||
|
bool key_handled_s = false; // s ... increase step count, S ... decrease step count
|
||
|
bool key_handled_h = false; // h ... set heartrate running, H ... stop heartrate
|
||
|
// numbers from 0 to 9 to switch between screens
|
||
|
bool key_handled_1 = false;
|
||
|
bool key_handled_2 = false;
|
||
|
bool key_handled_3 = false;
|
||
|
bool key_handled_4 = false;
|
||
|
bool key_handled_5 = false;
|
||
|
bool key_handled_6 = false;
|
||
|
bool key_handled_7 = false;
|
||
|
bool key_handled_8 = false;
|
||
|
bool key_handled_9 = false;
|
||
|
bool key_handled_0 = false;
|
||
|
bool visible; // show Simulator window
|
||
|
int height; // Height of the window
|
||
|
int width; // Width of the window
|
||
|
SDL_Renderer *renderer = NULL; // Pointer for the renderer
|
||
|
SDL_Window *window = NULL; // Pointer for the window
|
||
|
|
||
|
bool left_release_sent = true; // make sure to send one mouse button release event
|
||
|
bool right_last_state = false; // varable used to send message only on changing state
|
||
|
};
|
||
|
|
||
|
int main(int argc, char **argv)
|
||
|
{
|
||
|
// parse arguments
|
||
|
bool fw_status_window_visible = true;
|
||
|
bool arg_help = false;
|
||
|
for (int i=1; i<argc; i++)
|
||
|
{
|
||
|
const std::string arg(argv[i]);
|
||
|
if (arg == "--hide-status")
|
||
|
{
|
||
|
fw_status_window_visible = false;
|
||
|
} else if (arg == "-h" || arg == "--help")
|
||
|
{
|
||
|
arg_help = true;
|
||
|
} else
|
||
|
{
|
||
|
std::cout << "unknown argument '" << arg << "'" << std::endl;
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
if (arg_help) {
|
||
|
std::cout << "Usage: " << argv[0] << " [options]" << std::endl;
|
||
|
std::cout << "Options:" << std::endl;
|
||
|
std::cout << " -h, --help show this help message and exit" << std::endl;
|
||
|
std::cout << " --hide-status don't show simulator status window, so only lvgl window is open" << std::endl;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*Initialize LVGL*/
|
||
|
lv_init();
|
||
|
|
||
|
/*Initialize the HAL (display, input devices, tick) for LVGL*/
|
||
|
hal_init();
|
||
|
|
||
|
// initialize the core of our Simulator
|
||
|
Framework fw(fw_status_window_visible, 240,240);
|
||
|
|
||
|
while(1) {
|
||
|
/* Periodically call the lv_task handler.
|
||
|
* It could be done in a timer interrupt or an OS task too.*/
|
||
|
lv_task_handler();
|
||
|
fw.handle_keys(); // key event polling
|
||
|
fw.handle_touch_and_button();
|
||
|
fw.refresh();
|
||
|
usleep(LV_DISP_DEF_REFR_PERIOD * 1000);
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/**********************
|
||
|
* STATIC FUNCTIONS
|
||
|
**********************/
|
||
|
|
||
|
/**
|
||
|
* Initialize the Hardware Abstraction Layer (HAL) for the LVGL graphics
|
||
|
* library
|
||
|
*/
|
||
|
static void hal_init(void)
|
||
|
{
|
||
|
/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
|
||
|
monitor_init();
|
||
|
/* Tick init.
|
||
|
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
|
||
|
* how much time were elapsed Create an SDL thread to do this*/
|
||
|
SDL_CreateThread(tick_thread, "tick", NULL);
|
||
|
|
||
|
// use pinetime_theme
|
||
|
lv_theme_t* th = lv_pinetime_theme_init(
|
||
|
LV_COLOR_WHITE, LV_COLOR_SILVER, 0, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20);
|
||
|
lv_theme_set_act(th);
|
||
|
|
||
|
/*Create a display buffer*/
|
||
|
static lv_disp_buf_t disp_buf1;
|
||
|
static lv_color_t buf1_1[LV_HOR_RES_MAX * 120];
|
||
|
lv_disp_buf_init(&disp_buf1, buf1_1, NULL, LV_HOR_RES_MAX * 120);
|
||
|
|
||
|
/*Create a display*/
|
||
|
lv_disp_drv_t disp_drv;
|
||
|
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
|
||
|
disp_drv.buffer = &disp_buf1;
|
||
|
disp_drv.flush_cb = monitor_flush;
|
||
|
lv_disp_drv_register(&disp_drv);
|
||
|
|
||
|
/* Add the mouse as input device
|
||
|
* Use the 'mouse' driver which reads the PC's mouse*/
|
||
|
//mouse_init();
|
||
|
//static lv_indev_drv_t indev_drv_1;
|
||
|
//lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
|
||
|
//indev_drv_1.type = LV_INDEV_TYPE_POINTER;
|
||
|
|
||
|
/*This function will be called periodically (by the library) to get the mouse position and state*/
|
||
|
//indev_drv_1.read_cb = mouse_read;
|
||
|
//mouse_indev = lv_indev_drv_register(&indev_drv_1);
|
||
|
|
||
|
/*Add the keyboard as input device.*/
|
||
|
//lv_indev_drv_t kb_drv;
|
||
|
//lv_indev_drv_init(&kb_drv);
|
||
|
//kb_drv.type = LV_INDEV_TYPE_KEYPAD;
|
||
|
//kb_drv.read_cb = keyboard_read;
|
||
|
//lv_indev_drv_register(&kb_drv);
|
||
|
|
||
|
/*Add the mousewheel as input device.*/
|
||
|
//lv_indev_drv_t enc_drv;
|
||
|
//lv_indev_drv_init(&enc_drv);
|
||
|
//enc_drv.type = LV_INDEV_TYPE_ENCODER;
|
||
|
//enc_drv.read_cb = mousewheel_read;
|
||
|
//lv_indev_drv_register(&enc_drv);
|
||
|
|
||
|
/*Set a cursor for the mouse*/
|
||
|
//LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image file.*/
|
||
|
//lv_obj_t * cursor_obj = lv_img_create(lv_scr_act(), NULL); /*Create an image object for the cursor */
|
||
|
//lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
|
||
|
//lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* A task to measure the elapsed time for LVGL
|
||
|
* @param data unused
|
||
|
* @return never return
|
||
|
*/
|
||
|
static int tick_thread(void *data) {
|
||
|
(void)data;
|
||
|
|
||
|
while(1) {
|
||
|
SDL_Delay(LV_DISP_DEF_REFR_PERIOD);
|
||
|
lv_tick_inc(LV_DISP_DEF_REFR_PERIOD); /*Tell LittelvGL that 30 milliseconds were elapsed*/
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|