Remove LVGL instance in main
This has been moved to DisplayApp in InfiniTime, so there were two instances in InfiniSim.
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02f980f278
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4
main.cpp
4
main.cpp
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@ -341,8 +341,6 @@ Pinetime::Controllers::FS fs {spiNorFlash};
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Pinetime::Controllers::Settings settingsController {fs};
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Pinetime::Controllers::Settings settingsController {fs};
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Pinetime::Controllers::MotorController motorController {};
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Pinetime::Controllers::MotorController motorController {};
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Pinetime::Components::LittleVgl lvgl {lcd, fs};
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Pinetime::Controllers::DateTime dateTimeController {settingsController};
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Pinetime::Controllers::DateTime dateTimeController {settingsController};
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Pinetime::Drivers::Watchdog watchdog;
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Pinetime::Drivers::Watchdog watchdog;
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Pinetime::Controllers::NotificationManager notificationManager;
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Pinetime::Controllers::NotificationManager notificationManager;
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@ -418,8 +416,6 @@ public:
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motorController.Init();
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motorController.Init();
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settingsController.Init();
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settingsController.Init();
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lvgl.Init();
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lv_mem_monitor(&mem_mon);
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lv_mem_monitor(&mem_mon);
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printf("initial free_size = %u\n", mem_mon.free_size);
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printf("initial free_size = %u\n", mem_mon.free_size);
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