raisewake: Fix for new raise to wake impl
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6256ec8284
commit
3910552a7b
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@ -211,6 +211,8 @@ target_sources(infinisim PUBLIC
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${InfiniTime_DIR}/src/systemtask/SystemTask.cpp
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${InfiniTime_DIR}/src/systemtask/SystemTask.cpp
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${InfiniTime_DIR}/src/systemtask/SystemMonitor.h
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${InfiniTime_DIR}/src/systemtask/SystemMonitor.h
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${InfiniTime_DIR}/src/systemtask/SystemMonitor.cpp
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${InfiniTime_DIR}/src/systemtask/SystemMonitor.cpp
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${InfiniTime_DIR}/src/utility/Math.h
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${InfiniTime_DIR}/src/utility/Math.cpp
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)
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)
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target_sources(infinisim PUBLIC
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target_sources(infinisim PUBLIC
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@ -1 +1 @@
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Subproject commit 6d0d8c7d6373062cd084c170d2e50e1535c9e95d
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Subproject commit 2b1eae7f597ea6c210b4c15a73ab5ba116fc5d2a
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@ -2,25 +2,59 @@
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//#include <task.h>
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//#include <task.h>
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#include "utility/Math.h"
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using namespace Pinetime::Controllers;
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using namespace Pinetime::Controllers;
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namespace {
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constexpr inline int32_t Clamp(int32_t val, int32_t min, int32_t max) {
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return val < min ? min : (val > max ? max : val);
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}
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// only returns meaningful values if inputs are acceleration due to gravity
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int16_t DegreesRolled(int16_t y, int16_t z, int16_t prevY, int16_t prevZ) {
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int16_t prevYAngle = Pinetime::Utility::Asin(Clamp(prevY * 32, -32767, 32767));
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int16_t yAngle = Pinetime::Utility::Asin(Clamp(y * 32, -32767, 32767));
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if (z < 0 && prevZ < 0) {
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return yAngle - prevYAngle;
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}
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if (prevZ < 0) {
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if (y < 0) {
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return -prevYAngle - yAngle - 180;
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}
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return -prevYAngle - yAngle + 180;
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}
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if (z < 0) {
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if (y < 0) {
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return prevYAngle + yAngle + 180;
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}
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return prevYAngle + yAngle - 180;
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}
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return prevYAngle - yAngle;
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}
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}
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void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
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void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
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// if (this->nbSteps != nbSteps && service != nullptr) {
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// if (this->nbSteps != nbSteps && service != nullptr) {
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// service->OnNewStepCountValue(nbSteps);
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// service->OnNewStepCountValue(nbSteps);
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// }
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// }
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//
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//
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// if (service != nullptr && (this->x != x || this->y != y || this->z != z)) {
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// if (service != nullptr && (this->x != x || yHistory[0] != y || zHistory[0] != z)) {
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// service->OnNewMotionValues(x, y, z);
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// service->OnNewMotionValues(x, y, z);
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// }
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// }
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//
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//
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// lastTime = time;
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// lastTime = time;
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// time = xTaskGetTickCount();
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// time = xTaskGetTickCount();
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lastX = this->x;
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this->x = x;
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this->x = x;
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lastY = this->y;
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yHistory++;
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this->y = y;
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yHistory[0] = y;
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lastZ = this->z;
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zHistory++;
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this->z = z;
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zHistory[0] = z;
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stats = GetAccelStats();
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int32_t deltaSteps = nbSteps - this->nbSteps;
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int32_t deltaSteps = nbSteps - this->nbSteps;
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if (deltaSteps > 0) {
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if (deltaSteps > 0) {
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@ -29,35 +63,56 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
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this->nbSteps = nbSteps;
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this->nbSteps = nbSteps;
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}
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}
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bool MotionController::ShouldRaiseWake(bool isSleeping) {
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MotionController::AccelStats MotionController::GetAccelStats() const {
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if ((x + 335) <= 670 && z < 0) {
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AccelStats stats;
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if (!isSleeping) {
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if (y <= 0) {
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for (uint8_t i = 0; i < AccelStats::numHistory; i++) {
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return false;
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stats.yMean += yHistory[histSize - i];
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stats.zMean += zHistory[histSize - i];
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stats.prevYMean += yHistory[1 + i];
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stats.prevZMean += zHistory[1 + i];
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}
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}
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lastYForRaiseWake = 0;
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stats.yMean /= AccelStats::numHistory;
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return false;
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stats.zMean /= AccelStats::numHistory;
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stats.prevYMean /= AccelStats::numHistory;
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stats.prevZMean /= AccelStats::numHistory;
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for (uint8_t i = 0; i < AccelStats::numHistory; i++) {
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stats.yVariance += (yHistory[histSize - i] - stats.yMean) * (yHistory[histSize - i] - stats.yMean);
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stats.zVariance += (zHistory[histSize - i] - stats.zMean) * (zHistory[histSize - i] - stats.zMean);
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}
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stats.yVariance /= AccelStats::numHistory;
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stats.zVariance /= AccelStats::numHistory;
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return stats;
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}
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}
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if (y >= 0) {
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bool MotionController::ShouldRaiseWake() const {
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lastYForRaiseWake = 0;
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return false;
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}
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if (y + 230 < lastYForRaiseWake) {
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lastYForRaiseWake = y;
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return true;
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}
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}
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return false;
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return false;
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// constexpr uint32_t varianceThresh = 56 * 56;
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// constexpr int16_t xThresh = 384;
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// constexpr int16_t yThresh = -64;
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// constexpr int16_t rollDegreesThresh = -45;
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//
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// if (x < -xThresh || x > xThresh) {
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// return false;
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// }
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//
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// // if the variance is below the threshold, the accelerometer values can be considered to be from acceleration due to gravity
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// if (stats.yVariance > varianceThresh || (stats.yMean < -724 && stats.zVariance > varianceThresh) || stats.yMean > yThresh) {
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// return false;
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// }
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//
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// return DegreesRolled(stats.yMean, stats.zMean, stats.prevYMean, stats.prevZMean) < rollDegreesThresh;
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}
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}
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bool MotionController::ShouldShakeWake(uint16_t thresh) {
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bool MotionController::ShouldShakeWake(uint16_t thresh) {
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return false;
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return false;
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// /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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// /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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// int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / (time - lastTime) * 100;
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// int32_t speed =
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// std::abs(zHistory[0] - zHistory[histSize - 1] + (yHistory[0] - yHistory[histSize - 1]) / 2 + (x - lastX) / 4) * 100 / (time - lastTime);
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// // (.2 * speed) + ((1 - .2) * accumulatedSpeed);
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// // (.2 * speed) + ((1 - .2) * accumulatedSpeed);
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// // implemented without floats as .25Alpha
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// accumulatedSpeed = speed / 5 + accumulatedSpeed * 4 / 5;
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// accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
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//
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//
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// return accumulatedSpeed > thresh;
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// return accumulatedSpeed > thresh;
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}
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}
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@ -6,6 +6,7 @@
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#include "drivers/Bma421.h"
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#include "drivers/Bma421.h"
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//#include "components/ble/MotionService.h"
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//#include "components/ble/MotionService.h"
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#include "utility/CircularBuffer.h"
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namespace Pinetime {
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namespace Pinetime {
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namespace Controllers {
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namespace Controllers {
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@ -24,11 +25,11 @@ namespace Pinetime {
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}
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}
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int16_t Y() const {
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int16_t Y() const {
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return y;
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return yHistory[0];
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}
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}
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int16_t Z() const {
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int16_t Z() const {
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return z;
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return zHistory[0];
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}
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}
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uint32_t NbSteps() const {
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uint32_t NbSteps() const {
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@ -44,20 +45,12 @@ namespace Pinetime {
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}
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}
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bool ShouldShakeWake(uint16_t thresh);
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bool ShouldShakeWake(uint16_t thresh);
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bool ShouldRaiseWake(bool isSleeping);
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bool ShouldRaiseWake() const;
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int32_t CurrentShakeSpeed() const {
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int32_t CurrentShakeSpeed() const {
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return accumulatedSpeed;
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return accumulatedSpeed;
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}
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}
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void IsSensorOk(bool isOk) {
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isSensorOk = isOk;
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}
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bool IsSensorOk() const {
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return isSensorOk;
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}
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DeviceTypes DeviceType() const {
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DeviceTypes DeviceType() const {
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return deviceType;
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return deviceType;
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}
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}
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@ -75,15 +68,29 @@ namespace Pinetime {
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// TickType_t lastTime = 0;
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// TickType_t lastTime = 0;
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// TickType_t time = 0;
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// TickType_t time = 0;
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struct AccelStats {
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static constexpr uint8_t numHistory = 2;
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int16_t yMean = 0;
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int16_t zMean = 0;
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int16_t prevYMean = 0;
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int16_t prevZMean = 0;
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uint32_t yVariance = 0;
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uint32_t zVariance = 0;
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};
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AccelStats GetAccelStats() const;
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AccelStats stats = {};
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int16_t lastX = 0;
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int16_t x = 0;
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int16_t x = 0;
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int16_t lastYForRaiseWake = 0;
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static constexpr uint8_t histSize = 8;
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int16_t lastY = 0;
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Utility::CircularBuffer<int16_t, histSize> yHistory = {};
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int16_t y = 0;
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Utility::CircularBuffer<int16_t, histSize> zHistory = {};
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int16_t lastZ = 0;
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int16_t z = 0;
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int32_t accumulatedSpeed = 0;
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int32_t accumulatedSpeed = 0;
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bool isSensorOk = false;
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DeviceTypes deviceType = DeviceTypes::Unknown;
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DeviceTypes deviceType = DeviceTypes::Unknown;
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// Pinetime::Controllers::MotionService* service = nullptr;
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// Pinetime::Controllers::MotionService* service = nullptr;
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};
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};
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