Remove unused Missing screen
This class causes builds to fail every time screens are changed in InfiniTime.
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@ -112,8 +112,6 @@ add_executable(infinisim main.cpp)
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target_sources(infinisim PUBLIC
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target_sources(infinisim PUBLIC
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sim/displayapp/LittleVgl.h
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sim/displayapp/LittleVgl.h
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sim/displayapp/LittleVgl.cpp
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sim/displayapp/LittleVgl.cpp
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sim/displayapp/screens/Missing.h
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sim/displayapp/screens/Missing.cpp
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sim/components/battery/BatteryController.h
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sim/components/battery/BatteryController.h
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sim/components/battery/BatteryController.cpp
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sim/components/battery/BatteryController.cpp
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sim/components/ble/AlertNotificationService.h
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sim/components/ble/AlertNotificationService.h
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@ -1,128 +0,0 @@
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#include "displayapp/screens/Missing.h"
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#include "displayapp/DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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Missing::Missing(Pinetime::Applications::DisplayApp* app, Pinetime::Applications::Apps app_key) : Screen(app) {
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const char *screen_lbl;
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switch (app_key) {
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case Pinetime::Applications::Apps::None:
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screen_lbl = "None";
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break;
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case Pinetime::Applications::Apps::Launcher:
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screen_lbl = "Launcher";
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break;
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case Pinetime::Applications::Apps::Clock:
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screen_lbl = "Clock";
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break;
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case Pinetime::Applications::Apps::SysInfo:
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screen_lbl = "SysInfo";
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break;
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case Pinetime::Applications::Apps::FirmwareUpdate:
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screen_lbl = "FirmwareUpdate";
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break;
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case Pinetime::Applications::Apps::FirmwareValidation:
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screen_lbl = "FirmwareValidation";
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break;
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case Pinetime::Applications::Apps::NotificationsPreview:
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screen_lbl = "NotificationPreview";
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break;
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case Pinetime::Applications::Apps::Notifications:
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screen_lbl = "Notifications";
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break;
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case Pinetime::Applications::Apps::Timer:
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screen_lbl = "Timer";
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break;
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case Pinetime::Applications::Apps::Alarm:
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screen_lbl = "Alarm";
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break;
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case Pinetime::Applications::Apps::FlashLight:
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screen_lbl = "FlashLight";
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break;
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case Pinetime::Applications::Apps::BatteryInfo:
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screen_lbl = "BatteryInfo";
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break;
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case Pinetime::Applications::Apps::Music:
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screen_lbl = "Music";
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break;
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case Pinetime::Applications::Apps::Paint:
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screen_lbl = "Paint";
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break;
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case Pinetime::Applications::Apps::Paddle:
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screen_lbl = "Paddle";
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break;
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case Pinetime::Applications::Apps::Twos:
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screen_lbl = "Twos";
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break;
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case Pinetime::Applications::Apps::HeartRate:
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screen_lbl = "HeartRate";
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break;
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case Pinetime::Applications::Apps::Navigation:
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screen_lbl = "Navigation";
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break;
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case Pinetime::Applications::Apps::StopWatch:
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screen_lbl = "StopWatch";
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break;
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case Pinetime::Applications::Apps::Metronome:
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screen_lbl = "Metronome";
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break;
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case Pinetime::Applications::Apps::Motion:
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screen_lbl = "Motion";
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break;
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case Pinetime::Applications::Apps::Steps:
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screen_lbl = "Steps";
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break;
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case Pinetime::Applications::Apps::Weather:
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screen_lbl = "Weather";
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break;
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case Pinetime::Applications::Apps::PassKey:
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screen_lbl = "PassKey";
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break;
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case Pinetime::Applications::Apps::QuickSettings:
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screen_lbl = "QuickSettings";
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break;
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case Pinetime::Applications::Apps::Settings:
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screen_lbl = "Settings";
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break;
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case Pinetime::Applications::Apps::SettingWatchFace:
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screen_lbl = "SettingWatchFace";
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break;
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case Pinetime::Applications::Apps::SettingTimeFormat:
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screen_lbl = "SettingTimeFormat";
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break;
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case Pinetime::Applications::Apps::SettingDisplay:
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screen_lbl = "SettingDisplay";
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break;
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case Pinetime::Applications::Apps::SettingWakeUp:
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screen_lbl = "SettingWakeUp";
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break;
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case Pinetime::Applications::Apps::SettingSteps:
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screen_lbl = "SettingSteps";
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break;
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case Pinetime::Applications::Apps::SettingSetDateTime:
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screen_lbl = "SettingSetDateTime";
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break;
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case Pinetime::Applications::Apps::SettingChimes:
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screen_lbl = "SettingChimes";
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break;
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case Pinetime::Applications::Apps::SettingShakeThreshold:
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screen_lbl = "SettingThreshold";
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break;
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case Pinetime::Applications::Apps::Error:
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screen_lbl = "Error";
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break;
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//case Pinetime::Applications::Apps::Weather:
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// screen_lbl = "Weather";
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// break;
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default:
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screen_lbl = "unkown screen";
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}
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(label, screen_lbl);
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lv_obj_align(label, nullptr, LV_ALIGN_CENTER, 0, -20);
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}
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Missing::~Missing() {
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lv_obj_clean(lv_scr_act());
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}
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@ -1,18 +0,0 @@
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#pragma once
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#include "displayapp/screens/Screen.h"
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#include "displayapp/Apps.h"
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#include <lvgl/lvgl.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Missing : public Screen {
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public:
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Missing(DisplayApp* app, Pinetime::Applications::Apps app_key);
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~Missing() override;
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};
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}
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}
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}
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