Update LittleVgl with upstream changes
This commit is contained in:
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ce22ba29c9
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53d765bbd8
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@ -1,57 +1,67 @@
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#include "displayapp/LittleVgl.h"
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#include "displayapp/lv_pinetime_theme.h"
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//#include <FreeRTOS.h>
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//#include <task.h>
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#include <FreeRTOS.h>
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#include <task.h>
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////#include <projdefs.h>
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#include "drivers/Cst816s.h"
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#include "drivers/St7789.h"
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using namespace Pinetime::Components;
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//lv_style_t* LabelBigStyle = nullptr;
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//
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//static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) {
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// auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
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// lvgl->FlushDisplay(area, color_p);
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//}
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//
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lv_style_t* LabelBigStyle = nullptr;
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static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) {
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auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
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lvgl->FlushDisplay(area, color_p);
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}
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static void rounder(lv_disp_drv_t* disp_drv, lv_area_t* area) {
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auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
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if (lvgl->GetFullRefresh()) {
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area->x1 = 0;
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area->x2 = LV_HOR_RES - 1;
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area->y1 = 0;
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area->y2 = LV_VER_RES - 1;
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}
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}
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bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) {
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auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data);
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return lvgl->GetTouchPadInfo(data);
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}
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LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel)
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: lcd {lcd}, touchPanel {touchPanel}, previousClick {0, 0} {
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: lcd {lcd}, touchPanel {touchPanel} {
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}
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void LittleVgl::Init() {
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// lv_init();
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// InitDisplay();
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// InitTheme();
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// InitDisplay();
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InitTouchpad();
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}
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//void LittleVgl::InitDisplay() {
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// lv_disp_draw_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/
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// lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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//
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// /*Set up the functions to access to your display*/
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//
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// /*Set the resolution of the display*/
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// disp_drv.hor_res = 240;
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// disp_drv.ver_res = 240;
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//
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// /*Used to copy the buffer's content to the display*/
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// disp_drv.flush_cb = disp_flush;
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// /*Set a display buffer*/
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// disp_drv.draw_buf = &disp_buf_2;
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// disp_drv.user_data = this;
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//
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// /*Finally register the driver*/
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// lv_disp_drv_register(&disp_drv);
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//}
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void LittleVgl::InitDisplay() {
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lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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/*Set up the functions to access to your display*/
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/*Set the resolution of the display*/
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disp_drv.hor_res = 240;
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disp_drv.ver_res = 240;
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/*Used to copy the buffer's content to the display*/
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disp_drv.flush_cb = disp_flush;
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/*Set a display buffer*/
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disp_drv.buffer = &disp_buf_2;
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disp_drv.user_data = this;
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disp_drv.rounder_cb = rounder;
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/*Finally register the driver*/
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lv_disp_drv_register(&disp_drv);
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}
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void LittleVgl::InitTouchpad() {
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lv_indev_drv_t indev_drv;
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@ -67,171 +77,30 @@ void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
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if (scrollDirection == FullRefreshDirections::None) {
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scrollDirection = direction;
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if (scrollDirection == FullRefreshDirections::Down) {
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lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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lv_disp_set_direction(lv_disp_get_default(), 1);
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} else if (scrollDirection == FullRefreshDirections::Right) {
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lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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lv_disp_set_direction(lv_disp_get_default(), 2);
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} else if (scrollDirection == FullRefreshDirections::Left) {
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lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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lv_disp_set_direction(lv_disp_get_default(), 3);
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} else if (scrollDirection == FullRefreshDirections::RightAnim) {
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lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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lv_disp_set_direction(lv_disp_get_default(), 5);
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} else if (scrollDirection == FullRefreshDirections::LeftAnim) {
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lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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lv_disp_set_direction(lv_disp_get_default(), 4);
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}
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}
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fullRefresh = true;
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}
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//
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//
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//void LittleVgl::DisplayDownScroll(){
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// // We are controlling the drawing process, disable lvgl timers
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// lv_timer_enable(false);
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//
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// // For each segment, draw the full width, 4 lines at a time starting from the bottom
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// // TODO: Should probably calculate this from the size of the draw buffer
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// int16_t height = 4;
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// int16_t width = 240;
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// int16_t y2 = 240;
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// int16_t y1 = 240 - height;
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//
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// lv_area_t area;
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// area.x1 = 0;
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// area.x2 = width;
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//
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// // Start from the bottom and create a 4 line high box
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// for (y1 = 240 - height; y1 >= 0; y1 -= height) {
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// y2 = y1 + height - 1;
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//
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// // If the box has reached the end of the visible line on the lcd controller...
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// if (y2 == visibleNbLines - 1) {
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// // move past the non visible lines
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// writeOffset += (totalNbLines - visibleNbLines);
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// // and wrap around to the start of address space
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// writeOffset %= totalNbLines;
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// }
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// // Set new box
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// area.y1 = y1;
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// area.y2 = y2;
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//
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// // Scroll as we draw
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// uint16_t toScroll = height;
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// if (scrollOffset >= toScroll)
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// scrollOffset -= toScroll;
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// else { // now we need to wrap the scroll address
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// toScroll -= scrollOffset;
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// scrollOffset = totalNbLines - toScroll;
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// }
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// lcd.VerticalScrollStartAddress(scrollOffset);
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//
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// lv_disp_t* disp = lv_disp_get_default();
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// // Clear invalid area list / tells lvgl that nothing on the screen needs to be updated
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// _lv_inv_area(disp, nullptr);
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// // invalidate only the segment we want to update in this portion of the animation
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// _lv_inv_area(disp, &area);
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// // cancel any current flushes in the display driver
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// // Since we've stopped timers, it will be waiting forever if there is currently a flush
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// lv_disp_flush_ready(disp->driver);
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// lv_refr_now(disp);
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// }
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// // Done! clear flags and enable timers
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// scrollDirection = FullRefreshDirections::None;
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// animating = false;
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// lv_timer_enable(true);
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//}
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//
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//void LittleVgl::DisplayHorizAnim() {
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// lv_timer_enable(false);
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//
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// int16_t height, width, x1, x2;
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// lv_area_t area;
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//
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// height = 240;
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// width = 4;
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// int16_t (*NextStep)(int16_t, int16_t){};
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// bool (*CheckEnd)(int16_t){};
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//
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// area.y1=0;
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// area.y2=height;
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//
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// if (scrollDirection == FullRefreshDirections::RightAnim) {
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// x1 = 0;
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//
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// CheckEnd = [](int16_t x) -> bool {
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// return (x < LV_HOR_RES_MAX);
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// };
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// NextStep = [](int16_t x, int16_t width) -> int16_t {
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// auto newx = x + width * 2;
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// if (newx < 240) {return newx;};
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// return (newx < 240 + width) ? (newx - 240 + width) : newx;
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// };
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//
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// } else if (scrollDirection == FullRefreshDirections::LeftAnim) {
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// x1 = 240 - width;
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//
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// CheckEnd = [](int16_t x) -> bool {
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// return (x >= 0);
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// };
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// NextStep = [](int16_t x, int16_t width) -> int16_t {
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// auto newx = x - width * 2;
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// if (newx >= 0) {return newx;}
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// return (newx >= 0 - width) ? (newx + 240 - width) : newx;
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// };
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//
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// } else {
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// // Not set for a horizontal animation!
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// lv_timer_enable(true);
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// return;
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// }
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//
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// for (; CheckEnd(x1); x1 = NextStep(x1, width)) {
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// x2 = x1 + width-1;
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//
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// if (area.y2 == visibleNbLines - 1) {
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// writeOffset += (totalNbLines - visibleNbLines);
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// writeOffset %= totalNbLines;
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// }
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// area.x1 = x1;
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// area.x2 = x2;
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//
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// lv_disp_t* disp = lv_disp_get_default();
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// _lv_inv_area(disp, nullptr);
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// _lv_inv_area(disp, &area);
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// lv_disp_flush_ready(disp->driver);
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// lv_refr_now(disp);
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// }
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// scrollDirection = FullRefreshDirections::None;
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// animating = false;
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// lv_timer_enable(true);
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//}
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//
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//void LittleVgl::FlushDisplayManually() {
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// switch(scrollDirection){
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// case FullRefreshDirections::Down:
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// DisplayDownScroll();
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// break;
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// case FullRefreshDirections::RightAnim:
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// case FullRefreshDirections::LeftAnim:
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// DisplayHorizAnim();
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// break;
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// default:
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// break;
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// }
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//}
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//
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void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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// uint16_t y1, y2, width, height = 0;
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//
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// ulTaskNotifyTake(pdTRUE, 200);
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// // NOtification is still needed (even if there is a mutex on SPI) because of the DataCommand pin
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// // which cannot be set/clear during a transfert.
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// // Notification is still needed (even if there is a mutex on SPI) because of the DataCommand pin
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// // which cannot be set/clear during a transfer.
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//
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// if (!animating && (scrollDirection == FullRefreshDirections::Down ||
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// scrollDirection == FullRefreshDirections::RightAnim ||
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// scrollDirection == FullRefreshDirections::LeftAnim)){
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// animating = true;
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// FlushDisplayManually();
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// return;
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// }
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//
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// if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) {
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// if ((scrollDirection == LittleVgl::FullRefreshDirections::Down) && (area->y2 == visibleNbLines - 1)) {
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// writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines;
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// } else if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) {
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// writeOffset = (writeOffset + visibleNbLines) % totalNbLines;
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// }
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//
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@ -241,13 +110,34 @@ void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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// width = (area->x2 - area->x1) + 1;
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// height = (area->y2 - area->y1) + 1;
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//
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// if (scrollDirection == FullRefreshDirections::Up) {
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// if (scrollDirection == LittleVgl::FullRefreshDirections::Down) {
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//
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// if (area->y2 < visibleNbLines - 1) {
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// uint16_t toScroll = 0;
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// if (area->y1 == 0) {
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// toScroll = height * 2;
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// scrollDirection = FullRefreshDirections::None;
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// lv_disp_set_direction(lv_disp_get_default(), 0);
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// } else {
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// toScroll = height;
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// }
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//
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// if (scrollOffset >= toScroll)
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// scrollOffset -= toScroll;
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// else {
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// toScroll -= scrollOffset;
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// scrollOffset = (totalNbLines) -toScroll;
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// }
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// lcd.VerticalScrollStartAddress(scrollOffset);
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// }
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//
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// } else if (scrollDirection == FullRefreshDirections::Up) {
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//
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// if (area->y1 > 0) {
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// if (area->y2 == visibleNbLines - 1) {
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// scrollOffset += (height * 2);
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// scrollDirection = FullRefreshDirections::None;
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//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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// lv_disp_set_direction(lv_disp_get_default(), 0);
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// } else {
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// scrollOffset += height;
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// }
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@ -257,12 +147,12 @@ void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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// } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) {
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// if (area->x2 == visibleNbLines - 1) {
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// scrollDirection = FullRefreshDirections::None;
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//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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// lv_disp_set_direction(lv_disp_get_default(), 0);
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// }
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// } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) {
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// if (area->x1 == 0) {
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// scrollDirection = FullRefreshDirections::None;
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//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
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// lv_disp_set_direction(lv_disp_get_default(), 0);
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// }
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// }
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//
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@ -319,9 +209,15 @@ bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
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return false;
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}
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//void LittleVgl::InitTheme() {
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// if (!lv_pinetime_theme_is_inited()) {
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// lv_theme_t* th = lv_pinetime_theme_init(lv_disp_get_default(), lv_color_white(), lv_color_hex(0xC0C0C0), &jetbrains_mono_bold_20);
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// lv_disp_set_theme(lv_disp_get_default(), th);
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// }
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//}
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void LittleVgl::InitTheme() {
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lv_theme_t* th = lv_pinetime_theme_init(LV_COLOR_WHITE,
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LV_COLOR_SILVER,
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0,
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&jetbrains_mono_bold_20,
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&jetbrains_mono_bold_20,
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&jetbrains_mono_bold_20,
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&jetbrains_mono_bold_20);
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lv_theme_set_act(th);
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}
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@ -25,27 +25,30 @@ namespace Pinetime {
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bool GetTouchPadInfo(lv_indev_data_t* ptr);
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void SetFullRefresh(FullRefreshDirections direction);
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void SetNewTouchPoint(uint16_t x, uint16_t y, bool contact);
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//
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// private:
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// void InitDisplay();
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bool GetFullRefresh() {
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bool returnValue = fullRefresh;
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if (fullRefresh) {
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fullRefresh = false;
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}
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return returnValue;
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}
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private:
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void InitDisplay();
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void InitTouchpad();
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// void InitTheme();
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//
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// void FlushDisplayManually();
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// void DisplayDownScroll();
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// void DisplayHorizAnim();
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void InitTheme();
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Pinetime::Drivers::St7789& lcd;
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Pinetime::Drivers::Cst816S& touchPanel;
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// lv_disp_draw_buf_t disp_buf_2;
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// lv_color_t buf2_1[LV_HOR_RES_MAX * 4];
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// lv_color_t buf2_2[LV_HOR_RES_MAX * 4];
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//
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lv_disp_drv_t disp_drv;
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lv_point_t previousClick;
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lv_disp_buf_t disp_buf_2;
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lv_color_t buf2_1[LV_HOR_RES_MAX * 4];
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lv_color_t buf2_2[LV_HOR_RES_MAX * 4];
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bool firstTouch = true;
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lv_disp_drv_t disp_drv;
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bool fullRefresh = false;
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static constexpr uint8_t nbWriteLines = 4;
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static constexpr uint16_t totalNbLines = 320;
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static constexpr uint16_t visibleNbLines = 240;
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