sim: embedd background bmp and load from memory

Loading the file from disk introduces a slight dependency on the working
directory for the simulator. Prevent that by loading the bmp from
memory.

Use a python script to convert the backround bmp image to a C header
file. Include this header in `main.cpp` and load the bmp from memory.
This commit is contained in:
Reinhold Gschweicher 2023-05-08 18:30:13 +02:00
parent 1c479a2875
commit aa34f93161
4 changed files with 57 additions and 2 deletions

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@ -325,6 +325,10 @@ endif()
target_include_directories(infinisim PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/gif-h") target_include_directories(infinisim PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/gif-h")
# embedd background image for the status window to use
add_subdirectory(img)
add_dependencies(infinisim infinisim_img_background)
install(TARGETS infinisim DESTINATION bin) install(TARGETS infinisim DESTINATION bin)
# helper library to manipulate littlefs raw image # helper library to manipulate littlefs raw image

26
img/CMakeLists.txt Normal file
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@ -0,0 +1,26 @@
message(STATUS "folder img: converting background.bmp to C file to include in binary")
if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.12)
# FindPython3 module introduces with CMake 3.12
# https://cmake.org/cmake/help/latest/module/FindPython3.html
find_package(Python3 REQUIRED)
else()
set(Python3_EXECUTABLE "python")
endif()
set(bmp_file ${CMAKE_CURRENT_SOURCE_DIR}/sim_background.bmp)
set(out_file ${CMAKE_CURRENT_BINARY_DIR}/sim_background.h)
# call python script to convert image to c file
add_custom_command(
OUTPUT ${out_file}
COMMAND "${Python3_EXECUTABLE}" ${CMAKE_CURRENT_SOURCE_DIR}/convert_bmp_to_header.py
${bmp_file}
--var-name "SIM_BACKGROUND"
--output ${out_file}
DEPENDS ${bmp_file}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
# add target that can be added as dependency to infinisim target to trigger creation of C-file
add_custom_target(infinisim_img_background
DEPENDS ${out_file}
)

21
img/convert_bmp_to_header.py Executable file
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@ -0,0 +1,21 @@
#!/usr/bin/env python3
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("bmp",
help="Path to bmp to convert to C header file")
parser.add_argument("--var-name",
help="name of the variable to make the bmp data available",
default="IMAGE_DATA")
parser.add_argument("-o", "--output",
help="Path where to create C header file",
required=True)
args = parser.parse_args()
with open(args.output, "w", encoding="utf-8") as f:
# conversion script based on:
# https://stackoverflow.com/questions/18422123/sdl-embed-image-inside-program-executable
f.write("static const unsigned char {:s}[] = {{{:s}}};".format(
args.var_name,
",".join(str(b) for b in open(args.bmp, "rb").read())))

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@ -69,6 +69,8 @@
#endif #endif
#include <gif.h> #include <gif.h>
#include "img/sim_background.h" // provides variable SIM_BACKGROUND
/********************* /*********************
* DEFINES * DEFINES
*********************/ *********************/
@ -426,8 +428,10 @@ public:
init_NRF_WDT(); init_NRF_WDT();
init_NRF_POWER(); init_NRF_POWER();
// Attempt to load background PNG for the status display window // Attempt to load background BMP from memory for the status display window
SDL_Surface* simDisplayBgRaw = SDL_LoadBMP("img/sim_background.bmp"); const size_t SIM_BACKGROUND_size = sizeof(SIM_BACKGROUND);
SDL_RWops *rw = SDL_RWFromMem((void*)SIM_BACKGROUND, SIM_BACKGROUND_size);
SDL_Surface* simDisplayBgRaw = SDL_LoadBMP_RW(rw, 1);
if (simDisplayBgRaw == NULL) { if (simDisplayBgRaw == NULL) {
printf("Failed to load sim background image: %s\n", SDL_GetError()); printf("Failed to load sim background image: %s\n", SDL_GetError());
} else { } else {