SimpleWeatherService: Generate random weather data
Add a new simulation key handler for weather data: - 'w' will generate new weather, cycling through the various conditions - 'W' will clear the weather data
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@ -146,6 +146,8 @@ Using the keyboard the following events can be triggered:
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- `H` ... stop heartrate
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- `H` ... stop heartrate
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- `i` ... take screenshot
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- `i` ... take screenshot
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- `I` ... start/stop Gif screen capture
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- `I` ... start/stop Gif screen capture
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- `w` ... generate weather data
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- `W` ... clear weather data
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Additionally using the arrow keys the respective swipe gesture can be triggered.
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Additionally using the arrow keys the respective swipe gesture can be triggered.
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For example pressing the UP key triggers a `SwipeUp` gesture.
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For example pressing the UP key triggers a `SwipeUp` gesture.
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22
main.cpp
22
main.cpp
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@ -678,6 +678,7 @@ public:
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debounce('s', 'S', state[SDL_SCANCODE_S], key_handled_s);
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debounce('s', 'S', state[SDL_SCANCODE_S], key_handled_s);
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debounce('h', 'H', state[SDL_SCANCODE_H], key_handled_h);
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debounce('h', 'H', state[SDL_SCANCODE_H], key_handled_h);
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debounce('i', 'I', state[SDL_SCANCODE_I], key_handled_i);
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debounce('i', 'I', state[SDL_SCANCODE_I], key_handled_i);
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debounce('w', 'W', state[SDL_SCANCODE_W], key_handled_w);
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// screen switcher buttons
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// screen switcher buttons
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debounce('1', '!'+1, state[SDL_SCANCODE_1], key_handled_1);
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debounce('1', '!'+1, state[SDL_SCANCODE_1], key_handled_1);
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debounce('2', '!'+2, state[SDL_SCANCODE_2], key_handled_2);
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debounce('2', '!'+2, state[SDL_SCANCODE_2], key_handled_2);
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@ -780,6 +781,10 @@ public:
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} else {
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} else {
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gif_manager.close();
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gif_manager.close();
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}
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}
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} else if (key == 'w') {
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generate_weather_data(false);
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} else if (key == 'W') {
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generate_weather_data(true);
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} else if (key >= '0' && key <= '9') {
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} else if (key >= '0' && key <= '9') {
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this->switch_to_screen(key-'0');
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this->switch_to_screen(key-'0');
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} else if (key >= '!'+0 && key <= '!'+9) {
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} else if (key >= '!'+0 && key <= '!'+9) {
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@ -796,6 +801,22 @@ public:
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batteryController.voltage = batteryController.percentRemaining * 50;
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batteryController.voltage = batteryController.percentRemaining * 50;
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}
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}
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void generate_weather_data(bool clear) {
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static int iconId = -1;
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if (clear) {
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systemTask.nimble().weather().SetCurrentWeather(0, 0, 0);
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return;
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}
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auto timestamp = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
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srand((int)timestamp);
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int temperature = (rand() % 81 - 40) * 100;
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iconId++;
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if (iconId > 8) {
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iconId = 0;
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}
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systemTask.nimble().weather().SetCurrentWeather((uint64_t)timestamp, temperature, iconId);
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}
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void handle_touch_and_button() {
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void handle_touch_and_button() {
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int x, y;
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int x, y;
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uint32_t buttons = SDL_GetMouseState(&x, &y);
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uint32_t buttons = SDL_GetMouseState(&x, &y);
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@ -958,6 +979,7 @@ private:
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bool key_handled_s = false; // s ... increase step count, S ... decrease step count
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bool key_handled_s = false; // s ... increase step count, S ... decrease step count
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bool key_handled_h = false; // h ... set heartrate running, H ... stop heartrate
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bool key_handled_h = false; // h ... set heartrate running, H ... stop heartrate
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bool key_handled_i = false; // i ... take screenshot, I ... start/stop Gif screen capture
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bool key_handled_i = false; // i ... take screenshot, I ... start/stop Gif screen capture
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bool key_handled_w = false; // w ... generate weather data, W ... clear weather data
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// numbers from 0 to 9 to switch between screens
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// numbers from 0 to 9 to switch between screens
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bool key_handled_1 = false;
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bool key_handled_1 = false;
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bool key_handled_2 = false;
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bool key_handled_2 = false;
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@ -70,6 +70,13 @@ void SimpleWeatherService::Init() {
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//ble_gatts_add_svcs(serviceDefinition);
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//ble_gatts_add_svcs(serviceDefinition);
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}
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}
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void SimpleWeatherService::SetCurrentWeather(uint64_t timestamp, int16_t temperature, int iconId) {
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SimpleWeatherService::Location cityName;
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cityName[32] = '\0';
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currentWeather = SimpleWeatherService::CurrentWeather((uint64_t)timestamp, temperature, temperature, temperature, SimpleWeatherService::Icons(iconId), std::move(cityName));
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printf("currentWeather: timestamp=%d, temperature=%d, icon=%d\n", currentWeather->timestamp, currentWeather->temperature, currentWeather->iconId);
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}
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int SimpleWeatherService::OnCommand(struct ble_gatt_access_ctxt* ctxt) {
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int SimpleWeatherService::OnCommand(struct ble_gatt_access_ctxt* ctxt) {
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return 0;
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return 0;
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@ -27,6 +27,7 @@ public:
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explicit SimpleWeatherService(const DateTime& dateTimeController);
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explicit SimpleWeatherService(const DateTime& dateTimeController);
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void Init();
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void Init();
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void SetCurrentWeather(uint64_t timestamp, int16_t temperature, int iconId);
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int OnCommand(struct ble_gatt_access_ctxt* ctxt);
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int OnCommand(struct ble_gatt_access_ctxt* ctxt);
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