lowersleep: Fix InfiniSim build
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@ -117,6 +117,21 @@ bool MotionController::ShouldShakeWake(uint16_t thresh) {
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// return accumulatedSpeed > thresh;
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// return accumulatedSpeed > thresh;
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}
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}
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bool MotionController::ShouldLowerSleep() const {
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return false;
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// if (stats.yMean < 724 || DegreesRolled(stats.yMean, stats.zMean, stats.prevYMean, stats.prevZMean) < 30) {
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// return false;
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// }
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//
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// for (uint8_t i = AccelStats::numHistory + 1; i < yHistory.Size(); i++) {
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// if (yHistory[i] < 265) {
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// return false;
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// }
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// }
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//
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// return true;
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}
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void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
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void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
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switch (types) {
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switch (types) {
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case Drivers::Bma421::DeviceTypes::BMA421:
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case Drivers::Bma421::DeviceTypes::BMA421:
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@ -46,6 +46,7 @@ namespace Pinetime {
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bool ShouldShakeWake(uint16_t thresh);
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bool ShouldShakeWake(uint16_t thresh);
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bool ShouldRaiseWake() const;
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bool ShouldRaiseWake() const;
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bool ShouldLowerSleep() const;
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int32_t CurrentShakeSpeed() const {
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int32_t CurrentShakeSpeed() const {
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return accumulatedSpeed;
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return accumulatedSpeed;
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