main: implement saveScreenshot() writing bmp/png from SDL window buffer

When pressing `i` create a screenshot of the current InfiniTime screen
by dumping it to a timestamped png or bmp file like
`InfiniSim_2022-03-08_203421.png`.

Add a new configure option `WITH_PNG` with default `ON`. When switched
to `OFF` the screenshots will be created in `bmp` format.

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/5
This commit is contained in:
Reinhold Gschweicher 2022-03-02 22:05:28 +01:00
parent 819d9cbdcb
commit dfbc345511
5 changed files with 115 additions and 0 deletions

3
.gitmodules vendored
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@ -4,3 +4,6 @@
[submodule "lv_drivers"]
path = lv_drivers
url = ../../lvgl/lv_drivers.git
[submodule "libpng"]
path = libpng
url = git@github.com:glennrp/libpng.git

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@ -208,3 +208,10 @@ set(VERSION_EDIT_WARNING "// Do not edit this file, it is automatically generate
configure_file("${InfiniTime_DIR}/src/Version.h.in" "${CMAKE_CURRENT_BINARY_DIR}/Version.h")
target_include_directories(infinisim PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
option(WITH_PNG "Compile with libpng support to dump current screen as png" ON)
if(WITH_PNG)
target_compile_definitions(infinisim PRIVATE WITH_PNG)
add_subdirectory(libpng EXCLUDE_FROM_ALL)
target_link_libraries(infinisim PRIVATE png_static)
endif()

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@ -97,6 +97,7 @@ Using the keyboard the following events can be triggered:
- `S` ... decrease step count by 500 steps
- `h` ... set heartrate running, and on further presses increase by 10 bpm
- `H` ... stop heartrate
- `i` ... take screenshot
## Licenses

1
libpng Submodule

@ -0,0 +1 @@
Subproject commit a37d4836519517bdce6cb9d956092321eca3e73b

103
main.cpp
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@ -57,6 +57,13 @@
#include <algorithm>
#include <cmath> // std::pow
// additional includes for 'saveScreenshot()' function
#include <date/date.h>
#include <chrono>
#if defined(WITH_PNG)
#include <libpng16/png.h>
#endif
/*********************
* DEFINES
*********************/
@ -64,6 +71,98 @@
/**********************
* TYPEDEFS
**********************/
// copied from lv_drivers/display/monitor.c to get the SDL_Window for the InfiniTime screen
extern "C"
{
typedef struct {
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Texture * texture;
volatile bool sdl_refr_qry;
#if MONITOR_DOUBLE_BUFFERED
uint32_t * tft_fb_act;
#else
uint32_t tft_fb[LV_HOR_RES_MAX * LV_VER_RES_MAX];
#endif
}monitor_t;
extern monitor_t monitor;
}
void saveScreenshot()
{
auto now = std::chrono::system_clock::now();
// TODO: timestamped png filename
std::string screenshot_filename_base = date::format("InfiniSim_%F_%H%M%S", date::floor<std::chrono::seconds>(now));
//std::string screenshot_filename_base = "InfiniSim";
const int width = 240;
const int height = 240;
auto renderer = monitor.renderer;
#if defined(WITH_PNG)
std::string screenshot_filename = screenshot_filename_base + ".png";
FILE * fp2 = fopen(screenshot_filename.c_str(), "wb");
if (!fp2) {
// dealing with error
return;
}
// 1. Create png struct pointer
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr){
// dealing with error
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
// dealing with error
}
int bit_depth = 8;
png_init_io(png_ptr, fp2);
png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, \
PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, \
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
// 3. Convert 1d array to 2d array to be suitable for png struct
// I assumed the original array is 1d
std::array<png_bytep, 240> row_pointers;
//png_bytepp row_pointers = (png_bytepp)png_malloc(png_ptr, sizeof(png_bytep) * height);
for (int i = 0; i < height; i++) {
row_pointers[i] = (png_bytep)png_malloc(png_ptr, width*4);
}
const Uint32 format = SDL_PIXELFORMAT_RGBA8888;
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, format);
SDL_RenderReadPixels(renderer, NULL, format, surface->pixels, surface->pitch);
png_bytep pixels = (png_bytep)surface->pixels;
for (int hi = 0; hi < height; hi++) {
for (int wi = 0; wi < width; wi++) {
int c = wi * 4;
row_pointers.at(hi)[wi*4+0] = pixels[hi*surface->pitch + wi*4 + 3]; // red
row_pointers.at(hi)[wi*4+1] = pixels[hi*surface->pitch + wi*4 + 2]; // greeen
row_pointers.at(hi)[wi*4+2] = pixels[hi*surface->pitch + wi*4 + 1]; // blue
row_pointers.at(hi)[wi*4+3] = 255; // alpha
}
}
// 4. Write png file
png_write_info(png_ptr, info_ptr);
png_write_image(png_ptr, row_pointers.data());
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp2);
SDL_FreeSurface(surface);
#else
std::string screenshot_filename = screenshot_filename_base + ".bmp";
const Uint32 format = SDL_PIXELFORMAT_RGB888;
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 24, format);
SDL_RenderReadPixels(renderer, NULL, format, surface->pixels, surface->pitch);
SDL_SaveBMP(surface, screenshot_filename.c_str());
SDL_FreeSurface(surface);
#endif
std::cout << "InfiniSim: Screenshot created: " << screenshot_filename << std::endl;
}
/**********************
* STATIC PROTOTYPES
@ -450,6 +549,7 @@ public:
debounce('p', 'P', state[SDL_SCANCODE_P], key_handled_p);
debounce('s', 'S', state[SDL_SCANCODE_S], key_handled_s);
debounce('h', 'H', state[SDL_SCANCODE_H], key_handled_h);
debounce('i', 'I', state[SDL_SCANCODE_I], key_handled_i);
// screen switcher buttons
debounce('1', '!'+1, state[SDL_SCANCODE_1], key_handled_1);
debounce('2', '!'+2, state[SDL_SCANCODE_2], key_handled_2);
@ -525,6 +625,8 @@ public:
}
} else if (key == 'H') {
heartRateController.Stop();
} else if (key == 'i') {
saveScreenshot();
} else if (key >= '0' && key <= '9') {
this->switch_to_screen(key-'0');
} else if (key >= '!'+0 && key <= '!'+9) {
@ -679,6 +781,7 @@ private:
bool key_handled_p = false; // p ... enable print memory usage, P ... disable print memory usage
bool key_handled_s = false; // s ... increase step count, S ... decrease step count
bool key_handled_h = false; // h ... set heartrate running, H ... stop heartrate
bool key_handled_i = false; // i ... take screenshot, I ... not assigned
// numbers from 0 to 9 to switch between screens
bool key_handled_1 = false;
bool key_handled_2 = false;