Merge pull request #105 from InfiniTimeOrg/arrow_keys_for_swiping
main: add swipe direction keys to make debugging easier
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commit
e9a42c8638
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@ -123,6 +123,9 @@ Using the keyboard the following events can be triggered:
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- `i` ... take screenshot
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- `i` ... take screenshot
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- `I` ... start/stop Gif screen capture
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- `I` ... start/stop Gif screen capture
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Additionally using the arrow keys the respective swipe gesture can be triggered.
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For example pressing the UP key triggers a `SwipeUp` gesture.
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## Littlefs-do helper
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## Littlefs-do helper
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To help working with the SPI-raw file the tool `littlefs-do` is provided.
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To help working with the SPI-raw file the tool `littlefs-do` is provided.
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31
main.cpp
31
main.cpp
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@ -651,6 +651,24 @@ public:
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debounce('8', '!'+8, state[SDL_SCANCODE_8], key_handled_8);
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debounce('8', '!'+8, state[SDL_SCANCODE_8], key_handled_8);
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debounce('9', '!'+9, state[SDL_SCANCODE_9], key_handled_9);
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debounce('9', '!'+9, state[SDL_SCANCODE_9], key_handled_9);
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debounce('0', '!'+0, state[SDL_SCANCODE_0], key_handled_0);
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debounce('0', '!'+0, state[SDL_SCANCODE_0], key_handled_0);
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// direction keys
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debounce(':', ':', state[SDL_SCANCODE_UP], key_handled_up);
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debounce(';', ';', state[SDL_SCANCODE_DOWN], key_handled_down);
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debounce('<', '<', state[SDL_SCANCODE_LEFT], key_handled_left);
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debounce('>', '>', state[SDL_SCANCODE_RIGHT], key_handled_right);
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}
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// inject a swipe gesture to the touch handler and notify displayapp to notice it
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void send_gesture(Pinetime::Drivers::Cst816S::Gestures gesture)
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{
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Pinetime::Drivers::Cst816S::TouchInfos info;
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info.isValid = true;
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info.touching = true;
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info.gesture = gesture;
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touchHandler.ProcessTouchInfo(info);
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::TouchEvent);
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info.touching = false;
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info.gesture = Pinetime::Drivers::Cst816S::Gestures::None;
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touchHandler.ProcessTouchInfo(info);
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}
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}
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// modify the simulated controller depending on the pressed key
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// modify the simulated controller depending on the pressed key
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void handle_key(SDL_Keycode key) {
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void handle_key(SDL_Keycode key) {
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@ -728,6 +746,14 @@ public:
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this->switch_to_screen(key-'0');
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this->switch_to_screen(key-'0');
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} else if (key >= '!'+0 && key <= '!'+9) {
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} else if (key >= '!'+0 && key <= '!'+9) {
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this->switch_to_screen(key-'!'+10);
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this->switch_to_screen(key-'!'+10);
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} else if (key == ':') { // up
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send_gesture(Pinetime::Drivers::Cst816S::Gestures::SlideUp);
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} else if (key == ';') { // down
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send_gesture(Pinetime::Drivers::Cst816S::Gestures::SlideDown);
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} else if (key == '<') { // left
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send_gesture(Pinetime::Drivers::Cst816S::Gestures::SlideLeft);
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} else if (key == '>') { // up
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send_gesture(Pinetime::Drivers::Cst816S::Gestures::SlideRight);
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}
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}
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batteryController.voltage = batteryController.percentRemaining * 50;
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batteryController.voltage = batteryController.percentRemaining * 50;
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}
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}
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@ -905,6 +931,11 @@ private:
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bool key_handled_8 = false;
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bool key_handled_8 = false;
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bool key_handled_9 = false;
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bool key_handled_9 = false;
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bool key_handled_0 = false;
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bool key_handled_0 = false;
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// direction arrows
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bool key_handled_up = false; // inject swipe up
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bool key_handled_down = false; // inject swipe down
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bool key_handled_left = false; // inject swipe left
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bool key_handled_right = false; // inject swipe right
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bool visible; // show Simulator window
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bool visible; // show Simulator window
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int height; // Height of the window
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int height; // Height of the window
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int width; // Width of the window
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int width; // Width of the window
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