InfiniTime moved the LVGL-FS driver initialization to the LittleVgl
constructor and passed the FS member to do that.
Update the simulator copy of LittleVgl to do just that.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/89
InfiniTime removed the `Pinetime::Drivers::Cst816S& touchPanel`
reference from the LittleVGL constructor. Update that in the simulator
to stay compatible
The constructors got cleaned up and the WatchdogView got replaced by a
const reference to the Watchdog object.
Update develop branch to the `infineat: Create colors at compile time`
commit, where those changes are needed
* print memory usage (p/P): Only print when changed, max-memory
No longer spam the memory usage constantly. This makes the output much
more useful by allowing to observe each change in memory usage, since
the values now no longer get pushed up and scroll out of view rapidly.
Changes:
- Add `max_used` peak memory usage
- Add labels in the output (slightly more verbose, but much clearer)
- Remove unnecessary `int64_t` cast
- Change "free" to "budget left" to clarify it shows mem that would be
free on the real hardware, making situations where it goes negative
less confusing
- Change field widths so 5 digit values no longer jump out of alignment
Example output:
```
Mem: 6720 used (change: -248, peak: 7928) 7616 budget left
Mem: 6832 used (change: +112, peak: 7928) 7504 budget left
Mem: 6584 used (change: -248, peak: 7928) 7752 budget left
Mem: 10856 used (change: +4272, peak: 10848) 3480 budget left
Mem: 10888 used (change: +32, peak: 10880) 3448 budget left
Mem: 10616 used (change: -272, peak: 10880) 3720 budget left
Mem: 6704 used (change: -3912, peak: 10880) 7632 budget left
Mem: 6808 used (change: +104, peak: 10880) 7528 budget left
```
Support changes in InfiniTimeOrg/InfiniTime#1258
The file `lv_pinetime_theme.c` is renamed to `InfiniTimeTheme.cpp`.
Need to pick up that change in the simulator to compile with the new cpp
file if it exists.
Furthermore use the new `InfiniTimeTheme.h` header in simulator files.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/49
Press key `I` (shift+`i`) to start a screen capture creating a gif with
the captured screen. Hit `I` again to stop the screen recording.
---
Add gif-h helper header only library
Copied from https://github.com/charlietangora/gif-h3d2657b9ad
Move lvgl display init from main.cpp into LittleVgl.cpp to be closer to
InfiniTime, where display initialization is also done in LitteVgl.cpp.
Enable the original FlushDisplay code to get the screen
transition animations like on the real PineTime.
Also slow down the rendering, to actually be able to see the screen
flushing.
For the Up and Down screen transitions implement the screen movement.
When moving Down, move the the whole screen content down, and then draw
the new part of the new screen at the top of the display. Repeat until
screen transition is finished.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/13
Remove the custom MotorController class and use the upstream
MotorController instead.
To enable this move add custom code in nrf_gpio to handle the Motor pin
instead of the custom motor_is_running member variable.
Also implement the repeating app_timer type used in the upstream
MotorController.
Need to loop the notification_idx after half the notification_messages
size since the change of splitting the subject and message body into two
strings.
The external SPI flash is implemented as a 4MB on the local filesystem.
This allows the FS (littleFS) and settings to work properly.
Remove the simulated `FS.h` and `FS.cpp`, because we can now use
the files from InfiniTime directly as the heavy lifting is done in the simulated
`SpiNorFlash.h` and cpp files.
`SpiNorFlash.h` provides read and write functions with `uint8_t` buffer, but
`fs::fstream` expects `char` buffer. Use `reinterpret_cast` and check if by
any chance the `char` type on a platform is implemented with more
than one byte. Then the `reinterpret_cast<char *>(buffer)` would change the
meaning of the `size` parameter, which could lead to garbage data.
Co-authored-by: Reinhold Gschweicher <pyro4hell@gmail.com>
When pressing `i` create a screenshot of the current InfiniTime screen
by dumping it to a timestamped png or bmp file like
`InfiniSim_2022-03-08_203421.png`.
Add a new configure option `WITH_PNG` with default `ON`. When switched
to `OFF` the screenshots will be created in `bmp` format.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/5
If the Alarm is set, then switch away from the Alarm Screen and turn off
display to get the "Screen is OFF" overlay. When the alarm rings the
Screen is switched to the Alarm Screen, which triggers the current
screen (for example the Clock/WatchFace) to issue an `lv_obj_clean()`
call. This call removes the `screen_off_bg` object, before the main
`refresh_sceen()` of the simulator can do it. Later the simulator tries
to remove the `screen_off_bg` object again, which is a double-free of
memory resulting in a segfault.
To prevent this segfault add a callback to the `screen_off_bg` callback
which informs the simulator, that the object has already been removed.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/8
Both InfiniSim/main.cpp and SystemTask.cpp periodically called
`lv_task_handler()`. This introduces a race condition, which leads to a
segmentation fault in either the main or the SystemTasks call of
`lv_task_handler()`.
Now `main` only calls the `lv_task_handler()` if the `SystemTask` does
not (while the screen is turned off). We need this for the Simulator,
otherwise the "Screen is OFF" message won't appear, and the right mouse
button won't be recognized to wake up the simulated screen.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/3
Notifications store the title and the message in the same array,
separated by a `\0`. Add the notification category as title to the
notifications.
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