Since https://github.com/InfiniTimeOrg/InfiniTime/pull/1097 the fonts
are generated. Support this new way of using fonts.
When InfiniTime isn't a subdirectory of InfiniSim we need to provide
the binary dir when using `add_subdirectory()`. Use `fonts`.
Update README with instructions to install `lv_font_conv`.
Like in `FileOpen()` interpret filenames starting with `/` as paths
relative to the current working directory by removing the first `/` from
the path.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/23
`SpiNorFlash.h` is a C++ header, but the `Identification` struct is
created in a C style using `typedef struct`. Clang issues a warining
about this discrepancy:
```
In file included from /home/nero/repos/pinetime/InfiniSim/InfiniTime/src/systemtask/SystemTask.cpp:13:
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:16:21: warning: anonymous non-C-compatible type given name for linkage purposes by typedef declaration; add a tag name here [-Wnon-c-typedef-for-linkage]
typedef struct __attribute__((packed)) {
^
Identification
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:17:9: note: type is not C-compatible due to this default member initializer
uint8_t manufacturer = 0;
^~~~~~~~~~~~~~~~~~~~
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:20:9: note: type is given name 'Identification' for linkage purposes by this typedef declaration
} Identification;
^
1 warning generated.
```
The easy fix is to use a C++ style struct.
Same fix as in: https://github.com/InfiniTimeOrg/InfiniTime/pull/1046
The lv_drivers provided monitor driver supports a `MONITOR_ZOOM`-factor
which scales the window by the set factor. This is 'useful when
simulating small screens'.
The zoom can be set as cmake configuration setting `-DMONITOR_ZOOM=1`.
Probably even more usefull for high-dpi screens where 240 pixels is
really tiny.
Implement the missing functions `xTimerGetExpiryTime()` and `xTimerIsActive()`
for the move of `TimerController` to use FreeRTOS timers.
In the process also fix a slight inaccuracy in the ms to ticks
conversion (no conversion was done as 1000 was close enough to 1024 for
a first working implementation).
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/17
To make the simulator work without modification for more PRs use the
original `lv_conf.h` file and modify the needed parts for the simulator.
Furthermore use globbing expressions to add all available fonts and
icons in case a PR adds new fonts or icons.
When pressing `i` create a screenshot of the current InfiniTime screen
by dumping it to a timestamped png or bmp file like
`InfiniSim_2022-03-08_203421.png`.
Add a new configure option `WITH_PNG` with default `ON`. When switched
to `OFF` the screenshots will be created in `bmp` format.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/5
If the Alarm is set, then switch away from the Alarm Screen and turn off
display to get the "Screen is OFF" overlay. When the alarm rings the
Screen is switched to the Alarm Screen, which triggers the current
screen (for example the Clock/WatchFace) to issue an `lv_obj_clean()`
call. This call removes the `screen_off_bg` object, before the main
`refresh_sceen()` of the simulator can do it. Later the simulator tries
to remove the `screen_off_bg` object again, which is a double-free of
memory resulting in a segfault.
To prevent this segfault add a callback to the `screen_off_bg` callback
which informs the simulator, that the object has already been removed.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/8
With the old default of just "InfiniTime" you have to have the working
directory in the `InfiniSim` directory. The new default makes the
default independent of the current working directory.
Both InfiniSim/main.cpp and SystemTask.cpp periodically called
`lv_task_handler()`. This introduces a race condition, which leads to a
segmentation fault in either the main or the SystemTasks call of
`lv_task_handler()`.
Now `main` only calls the `lv_task_handler()` if the `SystemTask` does
not (while the screen is turned off). We need this for the Simulator,
otherwise the "Screen is OFF" message won't appear, and the right mouse
button won't be recognized to wake up the simulated screen.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/3
Notifications store the title and the message in the same array,
separated by a `\0`. Add the notification category as title to the
notifications.
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