#include "components/motor/MotorController.h" #include using namespace Pinetime::Controllers; void MotorController::Init() { //nrf_gpio_cfg_output(PinMap::Motor); //nrf_gpio_pin_set(PinMap::Motor); //app_timer_init(); //app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, StopMotor); //app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, Ring); } void MotorController::Ring(void* p_context) { auto* motorController = static_cast(p_context); motorController->RunForDuration(50); } Uint32 StopMotor_callback(Uint32 interval, void *param) { auto* motorController = static_cast(param); motorController->motor_is_running = false; return 0; // cancel timer } Uint32 Ring_callback(Uint32 interval, void *param) { auto* motorController = static_cast(param); motorController->RunForDuration(50); if (motorController->is_ringing) { return interval; } return 0; } void MotorController::RunForDuration(uint8_t motorDuration) { this->motor_is_running = true; SDL_AddTimer(motorDuration, StopMotor_callback, this); //nrf_gpio_pin_clear(PinMap::Motor); //app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), nullptr); } void MotorController::StartRinging() { Ring(this); is_ringing = true; SDL_AddTimer(1000, Ring_callback, this); //app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this); } void MotorController::StopRinging() { is_ringing = false; } void MotorController::StopMotor(void* p_context) { //nrf_gpio_pin_set(PinMap::Motor); auto* motorController = static_cast(p_context); motorController->motor_is_running = false; }