#include "displayapp/LittleVgl.h" #include "displayapp/lv_pinetime_theme.h" #include #include ////#include #include "drivers/Cst816s.h" #include "drivers/St7789.h" using namespace Pinetime::Components; lv_style_t* LabelBigStyle = nullptr; static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) { auto* lvgl = static_cast(disp_drv->user_data); lvgl->FlushDisplay(area, color_p); } static void rounder(lv_disp_drv_t* disp_drv, lv_area_t* area) { auto* lvgl = static_cast(disp_drv->user_data); if (lvgl->GetFullRefresh()) { area->x1 = 0; area->x2 = LV_HOR_RES - 1; area->y1 = 0; area->y2 = LV_VER_RES - 1; } } bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) { auto* lvgl = static_cast(indev_drv->user_data); return lvgl->GetTouchPadInfo(data); } LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd {lcd}, touchPanel {touchPanel} { } void LittleVgl::Init() { // lv_init(); // InitTheme(); // InitDisplay(); InitTouchpad(); } void LittleVgl::InitDisplay() { lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/ lv_disp_drv_init(&disp_drv); /*Basic initialization*/ /*Set up the functions to access to your display*/ /*Set the resolution of the display*/ disp_drv.hor_res = 240; disp_drv.ver_res = 240; /*Used to copy the buffer's content to the display*/ disp_drv.flush_cb = disp_flush; /*Set a display buffer*/ disp_drv.buffer = &disp_buf_2; disp_drv.user_data = this; disp_drv.rounder_cb = rounder; /*Finally register the driver*/ lv_disp_drv_register(&disp_drv); } void LittleVgl::InitTouchpad() { lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = touchpad_read; indev_drv.user_data = this; lv_indev_drv_register(&indev_drv); } void LittleVgl::SetFullRefresh(FullRefreshDirections direction) { if (scrollDirection == FullRefreshDirections::None) { scrollDirection = direction; if (scrollDirection == FullRefreshDirections::Down) { lv_disp_set_direction(lv_disp_get_default(), 1); } else if (scrollDirection == FullRefreshDirections::Right) { lv_disp_set_direction(lv_disp_get_default(), 2); } else if (scrollDirection == FullRefreshDirections::Left) { lv_disp_set_direction(lv_disp_get_default(), 3); } else if (scrollDirection == FullRefreshDirections::RightAnim) { lv_disp_set_direction(lv_disp_get_default(), 5); } else if (scrollDirection == FullRefreshDirections::LeftAnim) { lv_disp_set_direction(lv_disp_get_default(), 4); } } fullRefresh = true; } void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) { // uint16_t y1, y2, width, height = 0; // // ulTaskNotifyTake(pdTRUE, 200); // // Notification is still needed (even if there is a mutex on SPI) because of the DataCommand pin // // which cannot be set/clear during a transfer. // // if ((scrollDirection == LittleVgl::FullRefreshDirections::Down) && (area->y2 == visibleNbLines - 1)) { // writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines; // } else if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) { // writeOffset = (writeOffset + visibleNbLines) % totalNbLines; // } // // y1 = (area->y1 + writeOffset) % totalNbLines; // y2 = (area->y2 + writeOffset) % totalNbLines; // // width = (area->x2 - area->x1) + 1; // height = (area->y2 - area->y1) + 1; // // if (scrollDirection == LittleVgl::FullRefreshDirections::Down) { // // if (area->y2 < visibleNbLines - 1) { // uint16_t toScroll = 0; // if (area->y1 == 0) { // toScroll = height * 2; // scrollDirection = FullRefreshDirections::None; // lv_disp_set_direction(lv_disp_get_default(), 0); // } else { // toScroll = height; // } // // if (scrollOffset >= toScroll) // scrollOffset -= toScroll; // else { // toScroll -= scrollOffset; // scrollOffset = (totalNbLines) -toScroll; // } // lcd.VerticalScrollStartAddress(scrollOffset); // } // // } else if (scrollDirection == FullRefreshDirections::Up) { // // if (area->y1 > 0) { // if (area->y2 == visibleNbLines - 1) { // scrollOffset += (height * 2); // scrollDirection = FullRefreshDirections::None; // lv_disp_set_direction(lv_disp_get_default(), 0); // } else { // scrollOffset += height; // } // scrollOffset = scrollOffset % totalNbLines; // lcd.VerticalScrollStartAddress(scrollOffset); // } // } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) { // if (area->x2 == visibleNbLines - 1) { // scrollDirection = FullRefreshDirections::None; // lv_disp_set_direction(lv_disp_get_default(), 0); // } // } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) { // if (area->x1 == 0) { // scrollDirection = FullRefreshDirections::None; // lv_disp_set_direction(lv_disp_get_default(), 0); // } // } // // if (y2 < y1) { // height = totalNbLines - y1; // // if (height > 0) { // lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); // ulTaskNotifyTake(pdTRUE, 100); // } // // uint16_t pixOffset = width * height; // height = y2 + 1; // lcd.DrawBuffer(area->x1, 0, width, height, reinterpret_cast(color_p + pixOffset), width * height * 2); // // } else { // lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast(color_p), width * height * 2); // } // // // IMPORTANT!!! // // Inform the graphics library that you are ready with the flushing // lv_disp_flush_ready(&disp_drv); lv_disp_t *disp = lv_disp_get_default(); lv_disp_drv_t *disp_drv = &disp->driver; lv_area_t area_trimmed = *area; if (area->x1 < 0) area_trimmed.x1 = 0; if (area->x2 >= LV_HOR_RES) area_trimmed.x2 = LV_HOR_RES-1; if (area->y1 < 0) area_trimmed.y1 = 0; if (area->y2 >= LV_VER_RES) area_trimmed.y2 = LV_VER_RES-1; // tell flush_cb this is the last thing to flush to get the monitor refreshed lv_disp_get_buf(disp)->flushing_last = true; disp_drv->flush_cb(disp_drv, &area_trimmed, color_p); } void LittleVgl::SetNewTouchPoint(uint16_t x, uint16_t y, bool contact) { tap_x = x; tap_y = y; tapped = contact; } bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) { ptr->point.x = tap_x; ptr->point.y = tap_y; if (tapped) { ptr->state = LV_INDEV_STATE_PR; } else { ptr->state = LV_INDEV_STATE_REL; } return false; } void LittleVgl::InitTheme() { lv_theme_t* th = lv_pinetime_theme_init(LV_COLOR_WHITE, LV_COLOR_SILVER, 0, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20); lv_theme_set_act(th); }