#include "components/motion/MotionController.h" //#include using namespace Pinetime::Controllers; void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) { // if (this->nbSteps != nbSteps && service != nullptr) { // service->OnNewStepCountValue(nbSteps); // } // // if (service != nullptr && (this->x != x || this->y != y || this->z != z)) { // service->OnNewMotionValues(x, y, z); // } // // lastTime = time; // time = xTaskGetTickCount(); this->x = x; lastY = this->y; this->y = y; lastZ = this->z; this->z = z; int32_t deltaSteps = nbSteps - this->nbSteps; if (deltaSteps > 0) { currentTripSteps += deltaSteps; } this->nbSteps = nbSteps; } bool MotionController::ShouldRaiseWake(bool isSleeping) { if ((x + 335) <= 670 && z < 0) { if (!isSleeping) { if (y <= 0) { return false; } lastYForRaiseWake = 0; return false; } if (y >= 0) { lastYForRaiseWake = 0; return false; } if (y + 230 < lastYForRaiseWake) { lastYForRaiseWake = y; return true; } } return false; } bool MotionController::ShouldShakeWake(uint16_t thresh) { return false; // /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */ // int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / (time - lastTime) * 100; // //(.2 * speed) + ((1 - .2) * accumulatedSpeed); // // implemented without floats as .25Alpha // accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4); // // return accumulatedSpeed > thresh; } void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) { switch (types) { case Drivers::Bma421::DeviceTypes::BMA421: this->deviceType = DeviceTypes::BMA421; break; case Drivers::Bma421::DeviceTypes::BMA425: this->deviceType = DeviceTypes::BMA425; break; default: this->deviceType = DeviceTypes::Unknown; break; } }