InfiniSim/sim/components/ble/MusicService.h
Dyllan Kobal 0fe5b87bc6
Add changes for music fast forward PR ()
This pull request allows my pull request  in the
InfiniTime project to build the simulator that's in this project. Both pull requests
add the feature that I requested here: 

Co-authored-by: Dyllan Kobal <dddk500@gmail.com>
2022-09-12 08:31:36 +02:00

90 lines
2.4 KiB
C++

/* Copyright (C) 2020-2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <string>
namespace Pinetime {
namespace System {
class SystemTask;
}
namespace Controllers {
class MusicService {
public:
explicit MusicService(Pinetime::System::SystemTask& system);
void Init();
//int OnCommand(uint16_t conn_handle, uint16_t attr_handle, struct ble_gatt_access_ctxt* ctxt);
void event(char event);
std::string getArtist() const;
std::string getTrack() const;
std::string getAlbum() const;
int getProgress() const;
int getTrackLength() const;
float getPlaybackSpeed() const;
bool isPlaying() const;
static const char EVENT_MUSIC_OPEN = 0xe0;
static const char EVENT_MUSIC_PLAY = 0x00;
static const char EVENT_MUSIC_PAUSE = 0x01;
static const char EVENT_MUSIC_NEXT = 0x03;
static const char EVENT_MUSIC_PREV = 0x04;
static const char EVENT_MUSIC_VOLUP = 0x05;
static const char EVENT_MUSIC_VOLDOWN = 0x06;
static const char EVENT_MUSIC_FORWARD = 0x07;
static const char EVENT_MUSIC_REWIND = 0x08;
enum MusicStatus { NotPlaying = 0x00, Playing = 0x01 };
private:
//struct ble_gatt_chr_def characteristicDefinition[14];
//struct ble_gatt_svc_def serviceDefinition[2];
uint16_t eventHandle {};
std::string artistName {"Waiting for"};
std::string albumName {};
std::string trackName {"track information.."};
bool playing {false};
int trackProgress {0};
int trackLength {0};
int trackNumber {};
int tracksTotal {};
float playbackSpeed {1.0f};
bool repeat {false};
bool shuffle {false};
Pinetime::System::SystemTask& m_system;
};
}
}