69 lines
2.8 KiB
C++
69 lines
2.8 KiB
C++
#pragma once
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#include <cstdint>
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//#include <nrf52_bitfields.h>
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namespace Pinetime {
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namespace Drivers {
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/// Low level driver for the watchdog based on the nRF52832 Product Specification V1.1
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///
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/// This driver initializes the timeout and sleep and halt behaviours of the watchdog
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/// in the method Watchdog::Setup().
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///
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/// The watchdog can then be started using the method Watchdog::Start(). At this point, the watchdog runs
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/// and will reset the MCU if it's not reloaded before the timeout elapses.
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///
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/// The watchdog can be reloaded using Watchdog::Kick().
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///
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/// The watchdog also provide the cause of the last reset (reset pin, watchdog, soft reset, hard reset,... See
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/// Watchdog::ResetReasons).
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class Watchdog {
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public:
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/// Indicates the reasons of a reset of the MCU
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enum class ResetReason { ResetPin, Watchdog, SoftReset, CpuLockup, SystemOff, LpComp, DebugInterface, NFC, HardReset };
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/// Behaviours of the watchdog when the CPU is sleeping
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enum class SleepBehaviour : uint8_t {
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/// Pause watchdog while the CPU is sleeping
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Pause = 0, // << WDT_CONFIG_SLEEP_Pos,
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/// Keep the watchdog running while the CPU is sleeping
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Run = 1 // << WDT_CONFIG_SLEEP_Pos
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};
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/// Behaviours of the watchdog when the CPU is halted by the debugger
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enum class HaltBehaviour : uint8_t {
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/// Pause watchdog while the CPU is halted by the debugger
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Pause = 0, // << WDT_CONFIG_HALT_Pos,
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/// Keep the watchdog running while the CPU is halted by the debugger
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Run = 1 // << WDT_CONFIG_HALT_Pos
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};
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/// Configures the watchdog with a specific timeout, behaviour when sleeping and when halted by the debugger
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///
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/// @param sleepBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is sleeping
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/// @param haltBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is halted by the debugger
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void Setup(uint8_t timeoutSeconds, SleepBehaviour sleepBehaviour, HaltBehaviour haltBehaviour);
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/// Starts the watchdog. The watchdog will reset the MCU when the timeout period is elapsed unless you call
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/// Watchdog::Kick before the end of the period
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void Start();
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/// Reloads the watchdog.
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///
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/// Ensure that you call this function regularly with a period shorter
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/// than the timeout period to prevent the watchdog from resetting the MCU.
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void Reload();
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/// Returns the reason of the last reset
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ResetReason GetResetReason() const {
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return resetReason;
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}
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private:
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ResetReason resetReason;
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};
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/// Converts a reset reason to a human readable string
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const char* ResetReasonToString(Watchdog::ResetReason reason);
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}
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}
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