InfiniTime/src/displayapp/screens/Clock.cpp

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#include "Clock.h"
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#include <date/date.h>
#include <lvgl/lvgl.h>
#include <cstdio>
#include "BatteryIcon.h"
#include "BleIcon.h"
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#include "NotificationIcon.h"
#include "Symbols.h"
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#include "components/battery/BatteryController.h"
#include "components/motion/MotionController.h"
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#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
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#include "../DisplayApp.h"
#include "WatchFaceDigital.h"
#include "WatchFaceAnalog.h"
using namespace Pinetime::Applications::Screens;
Clock::Clock(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController,
Controllers::NotificationManager& notificatioManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController)
: Screen(app),
dateTimeController {dateTimeController},
batteryController {batteryController},
bleController {bleController},
notificatioManager {notificatioManager},
settingsController {settingsController},
heartRateController {heartRateController},
motionController {motionController},
screen {[this, &settingsController]() {
switch (settingsController.GetClockFace()) {
case 0:
return WatchFaceDigitalScreen();
break;
case 1:
return WatchFaceAnalogScreen();
break;
}
return WatchFaceDigitalScreen();
}()} {
settingsController.SetAppMenu(0);
}
Clock::~Clock() {
lv_obj_clean(lv_scr_act());
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}
bool Clock::Refresh() {
screen->Refresh();
return running;
}
bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screen->OnTouchEvent(event);
}
std::unique_ptr<Screen> Clock::WatchFaceDigitalScreen() {
return std::make_unique<Screens::WatchFaceDigital>(app,
dateTimeController,
batteryController,
bleController,
notificatioManager,
settingsController,
heartRateController,
motionController);
}
std::unique_ptr<Screen> Clock::WatchFaceAnalogScreen() {
return std::make_unique<Screens::WatchFaceAnalog>(
app, dateTimeController, batteryController, bleController, notificatioManager, settingsController);
}
/*
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// Examples for more watch faces
std::unique_ptr<Screen> Clock::WatchFaceMinimalScreen() {
return std::make_unique<Screens::WatchFaceMinimal>(app, dateTimeController, batteryController, bleController, notificatioManager,
settingsController);
}
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std::unique_ptr<Screen> Clock::WatchFaceCustomScreen() {
return std::make_unique<Screens::WatchFaceCustom>(app, dateTimeController, batteryController, bleController, notificatioManager,
settingsController);
}
*/