InfiniTime/src/displayapp/screens/Music.h

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/* Copyright (C) 2020 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <chrono>
#include <string>
#include "components/gfx/Gfx.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/MusicService.h"
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include "../../Version.h"
#include "displayapp/icons/music/disc.cpp"
#include "displayapp/icons/music/disc_f_1.cpp"
#include "displayapp/icons/music/disc_f_2.cpp"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Music : public Screen {
public:
Music(DisplayApp *app, Pinetime::Controllers::MusicService &music);
~Music() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnObjectEvent(lv_obj_t *obj, lv_event_t event);
private:
bool OnTouchEvent(TouchEvents event);
void UpdateLength();
lv_obj_t *btnPrev;
lv_obj_t *btnPlayPause;
lv_obj_t *btnNext;
lv_obj_t *btnVolDown;
lv_obj_t *btnVolUp;
lv_obj_t *txtArtist;
lv_obj_t *txtTrack;
lv_obj_t *txtPlayPause;
lv_obj_t *imgDisc;
lv_obj_t *imgDiscAnim;
lv_obj_t *txtTrackDuration;
/** For the spinning disc animation */
bool frameB;
bool displayVolumeButtons = false;
Pinetime::Controllers::MusicService &musicService;
std::string artist;
std::string album;
std::string track;
/** Total length in seconds */
int totalLength;
/** Current length in seconds */
int currentLength;
/** Last length */
int lastLength;
/** Last time an animation update or timer was incremented */
TickType_t lastIncrement;
bool playing;
/** Watchapp */
bool running = true;
};
}
}
}