InfiniTime/src/displayapp/screens/ScreenList.h

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C
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#pragma once
#include <vector>
#include <functional>
#include "components/ble/NimbleController.h"
#include "Screen.h"
#include "Label.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
template <size_t N>
class ScreenList : public Screen {
public:
ScreenList(DisplayApp* app, std::array<std::function<std::unique_ptr<Screen>()>, N>&& screens)
: Screen(app), screens{std::move(screens)}, current{this->screens[0]()} {
}
~ScreenList() override {
}
bool Refresh() override {
running = current->Refresh();
return running;
}
bool OnButtonPushed() override {
running = false;
return true;
}
bool OnTouchEvent(TouchEvents event) override {
switch (event) {
case TouchEvents::SwipeDown:
if (screenIndex > 0) {
current.reset(nullptr);
app->SetFullRefresh(DisplayApp::FullRefreshDirections::Down);
screenIndex--;
current = screens[screenIndex]();
}
return true;
case TouchEvents::SwipeUp:
if (screenIndex < screens.size() - 1) {
current.reset(nullptr);
app->SetFullRefresh(DisplayApp::FullRefreshDirections::Up);
screenIndex++;
current = screens[screenIndex]();
}
return true;
default:
return false;
}
return false;
}
private:
bool running = true;
uint8_t screenIndex = 0;
std::array<std::function<std::unique_ptr<Screen>()>, N> screens;
std::unique_ptr<Screen> current;
};
}
}
}