InfiniTime/src/displayapp/screens/Error.h

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#pragma once
#include "displayapp/screens/Screen.h"
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#include "BootErrors.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Error : public Screen {
public:
Error(DisplayApp* app, System::BootErrors error);
~Error() override;
void ButtonEventHandler();
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private:
lv_obj_t* btnOk;
};
}
}
}