2020-05-02 12:16:57 +00:00
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#pragma once
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#include "Screen.h"
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2020-11-15 15:49:36 +00:00
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#include <lvgl/src/lv_core/lv_obj.h>
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2020-05-02 12:16:57 +00:00
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namespace Pinetime {
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2020-11-15 15:49:36 +00:00
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namespace Controllers {
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class Ble;
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}
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2020-05-02 12:16:57 +00:00
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namespace Applications {
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namespace Screens {
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2021-04-18 17:28:14 +00:00
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class FirmwareUpdate : public Screen {
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2021-04-24 09:00:45 +00:00
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public:
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2021-04-18 17:28:14 +00:00
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FirmwareUpdate(DisplayApp* app, Pinetime::Controllers::Ble& bleController);
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~FirmwareUpdate() override;
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2020-05-02 12:16:57 +00:00
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2021-04-18 17:28:14 +00:00
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bool Refresh() override;
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2020-05-02 12:16:57 +00:00
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2021-04-24 09:00:45 +00:00
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private:
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2021-04-18 17:28:14 +00:00
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enum class States { Idle, Running, Validated, Error };
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Pinetime::Controllers::Ble& bleController;
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lv_obj_t* bar1;
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lv_obj_t* percentLabel;
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lv_obj_t* titleLabel;
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mutable char percentStr[10];
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2020-05-02 12:16:57 +00:00
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2021-04-18 17:28:14 +00:00
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States state;
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2020-06-01 07:22:54 +00:00
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2021-04-18 17:28:14 +00:00
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bool DisplayProgression() const;
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2020-06-01 07:22:54 +00:00
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2021-04-18 17:28:14 +00:00
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void UpdateValidated();
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void UpdateError();
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2020-05-02 12:16:57 +00:00
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};
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}
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}
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}
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