InfiniTime/src/displayapp/screens/Weather.cpp

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/* Copyright (C) 2021 Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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#include "Weather.h"
#include <lvgl/lvgl.h>
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#include <components/ble/weather/WeatherService.h>
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#include "Label.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/weather/WeatherData.h"
using namespace Pinetime::Applications::Screens;
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Weather::Weather(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::WeatherService& weather)
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: Screen(app),
dateTimeController {dateTimeController},
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weatherService(weather),
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screens {app,
0,
{[this]() -> std::unique_ptr<Screen> {
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return CreateScreenTemperature();
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},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenAir();
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},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenClouds();
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},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenPrecipitation();
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},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenHumidity();
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}},
Screens::ScreenListModes::UpDown} {
}
Weather::~Weather() {
lv_obj_clean(lv_scr_act());
}
void Weather::Refresh() {
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if (running) {
// screens.Refresh();
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}
}
bool Weather::OnButtonPushed() {
running = false;
return true;
}
bool Weather::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
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std::unique_ptr<Screen> Weather::CreateScreenTemperature() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Temperature>& current = weatherService.GetCurrentTemperature();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
"#FFFF00 Temperature#\n\n"
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"#444444 %d#°C \n\n"
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"#444444 %d#\n\n"
"%d\n"
"%d\n",
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0,
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0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Temperature#\n\n"
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"#444444 %d#°C \n\n"
"#444444 %hd#\n\n"
"%llu\n"
"%lu\n",
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current->temperature / 100,
current->dewPoint,
current->timestamp,
current->expires);
}
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, app, label));
}
std::unique_ptr<Screen> Weather::CreateScreenAir() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::AirQuality>& current = weatherService.GetCurrentQuality();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
"#FFFF00 Air quality#\n\n"
"#444444 %s#\n"
"#444444 %d#\n\n"
"%d\n"
"%d\n",
"",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Air quality#\n\n"
"#444444 %s#\n"
"#444444 %lu#\n\n"
"%llu\n"
"%lu\n",
current->polluter.c_str(),
(current->amount / 100),
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, app, label));
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}
std::unique_ptr<Screen> Weather::CreateScreenClouds() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Clouds>& current = weatherService.GetCurrentClouds();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
"#FFFF00 Clouds#\n\n"
"#444444 %d%%#\n\n"
"%d\n"
"%d\n",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Clouds#\n\n"
"#444444 %hhu%%#\n\n"
"%llu\n"
"%lu\n",
current->amount,
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, app, label));
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}
std::unique_ptr<Screen> Weather::CreateScreenPrecipitation() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Precipitation>& current = weatherService.GetCurrentPrecipitation();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
"#FFFF00 Precipitation#\n\n"
"#444444 %d%%#\n\n"
"%d\n"
"%d\n",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Precipitation#\n\n"
"#444444 %hhu%%#\n\n"
"%llu\n"
"%lu\n",
current->amount,
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, app, label));
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}
std::unique_ptr<Screen> Weather::CreateScreenHumidity() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Humidity>& current = weatherService.GetCurrentHumidity();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
"#FFFF00 Humidity#\n\n"
"#444444 %d%%#\n\n"
"%d\n"
"%d\n",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Humidity#\n\n"
"#444444 %hhu%%#\n\n"
"%llu\n"
"%lu\n",
current->humidity,
current->timestamp,
current->expires);
}
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, app, label));
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}