InfiniTime/src/DisplayApp/Screens/Label.h

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#pragma once
#include <vector>
#include "Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Label {
public:
Label() = default;
explicit Label(const char* text);
~Label();
void Refresh();
void Hide();
void Show();
private:
lv_obj_t * label = nullptr;
const char* text = nullptr;
};
}
}
}