#pragma once
#include "Screen.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class PassKey : public Screen {
public:
PassKey(DisplayApp* app, uint32_t key);
~PassKey() override;
private:
lv_obj_t* passkeyLabel;
lv_obj_t* backgroundLabel;
};
}