InfiniTime/src/displayapp/screens/Timer.h

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#pragma once
#include "Screen.h"
#include "components/datetime/DateTimeController.h"
#include "systemtask/SystemTask.h"
#include "../LittleVgl.h"
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
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class Timer : public Screen {
public:
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enum class Modes { Normal, Done };
Timer(DisplayApp* app, Controllers::TimerController& timerController);
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~Timer() override;
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void Refresh() override;
void setDone();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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private:
bool running;
uint8_t secondsToSet = 0;
uint8_t minutesToSet = 0;
Controllers::TimerController& timerController;
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void createButtons();
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lv_obj_t *time, *msecTime, *btnPlayPause, *txtPlayPause, *btnMinutesUp, *btnMinutesDown, *btnSecondsUp, *btnSecondsDown, *txtMUp,
*txtMDown, *txtSUp, *txtSDown;
lv_task_t* taskRefresh;
};
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}