InfiniTime/src/displayapp/screens/FirmwareUpdate.h

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#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <Components/Ble/BleController.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class FirmwareUpdate : public Screen{
public:
FirmwareUpdate(DisplayApp* app, Pinetime::Controllers::Ble& bleController);
~FirmwareUpdate() override;
bool Refresh() override;
bool OnButtonPushed() override;
private:
enum class States { Idle, Running, Validated, Error };
Pinetime::Controllers::Ble& bleController;
lv_obj_t* bar1;
lv_obj_t* percentLabel;
lv_obj_t* titleLabel;
mutable char percentStr[10];
bool running = true;
States state;
bool DisplayProgression() const;
void UpdateValidated();
void UpdateError();
};
}
}
}