InfiniTime/src/DisplayApp/Screens/Screen.h

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#pragma once
#include <Components/Gfx/Gfx.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Screen {
public:
Screen(Components::Gfx& gfx) : gfx{gfx} {}
virtual void Refresh(bool fullRefresh) = 0;
protected:
Components::Gfx& gfx;
};
}
}
}