InfiniTime/src/displayapp/screens/Steps.h

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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "Screen.h"
#include <components/motion/MotionController.h>
namespace Pinetime {
namespace Controllers {
class Settings;
}
namespace Applications {
namespace Screens {
class Steps : public Screen {
public:
Steps(DisplayApp* app, Controllers::MotionController& motionController, Controllers::Settings &settingsController);
~Steps() override;
bool Refresh() override;
private:
Controllers::MotionController& motionController;
Controllers::Settings& settingsController;
lv_obj_t * lSteps;
lv_obj_t * lStepsIcon;
lv_obj_t * stepsArc;
uint32_t stepsCount;
};
}
}
}