InfiniTime/src/displayapp/screens/SystemInfo.h

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#pragma once
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#include <memory>
#include "Screen.h"
#include "ScreenList.h"
namespace Pinetime {
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namespace Controllers {
class DateTime;
class Battery;
class BrightnessController;
class Ble;
}
namespace Drivers {
class WatchdogView;
}
namespace Applications {
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class DisplayApp;
namespace Screens {
class SystemInfo : public Screen {
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public:
explicit SystemInfo(DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::Ble& bleController,
Pinetime::Drivers::WatchdogView& watchdog,
Pinetime::Controllers::MotionController& motionController);
~SystemInfo() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
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private:
bool running = true;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Controllers::Battery& batteryController;
Pinetime::Controllers::BrightnessController& brightnessController;
Pinetime::Controllers::Ble& bleController;
Pinetime::Drivers::WatchdogView& watchdog;
Pinetime::Controllers::MotionController& motionController;
ScreenList<5> screens;
static bool sortById(const TaskStatus_t& lhs, const TaskStatus_t& rhs);
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
std::unique_ptr<Screen> CreateScreen4();
std::unique_ptr<Screen> CreateScreen5();
};
}
}
}