InfiniTime/src/displayapp/screens/HeartRate.h

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#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Controllers {
class HeartRateController;
}
namespace Applications {
namespace Screens {
class HeartRate : public Screen{
public:
HeartRate(DisplayApp* app, Controllers::HeartRateController& HeartRateController);
~HeartRate() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnStartStopEvent(lv_event_t event);
private:
Controllers::HeartRateController& heartRateController;
void UpdateStartStopButton(bool isRunning);
lv_obj_t* label_hr;
lv_obj_t* label_bpm;
lv_obj_t* label_status;
lv_style_t labelBigStyle;
lv_style_t* labelStyle;
lv_obj_t* btn_startStop;
lv_obj_t* label_startStop;
bool running = true;
};
}
}
}