InfiniTime/src/displayapp/screens/settings/QuickSettings.h

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#pragma once
#include <cstdint>
#include <FreeRTOS.h>
#include <timers.h>
#include "displayapp/screens/Screen.h"
#include <lvgl/lvgl.h>
#include "components/datetime/DateTimeController.h"
#include "components/brightness/BrightnessController.h"
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#include "components/motor/MotorController.h"
#include "components/settings/Settings.h"
#include "components/battery/BatteryController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class QuickSettings : public Screen {
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public:
QuickSettings(DisplayApp* app,
Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController,
Controllers::BrightnessController& brightness,
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Controllers::MotorController& motorController,
Pinetime::Controllers::Settings& settingsController);
~QuickSettings() override;
bool Refresh() override;
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
void OnButtonEvent(lv_obj_t* object, lv_event_t event);
void UpdateScreen();
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private:
Pinetime::Controllers::Battery& batteryController;
Controllers::DateTime& dateTimeController;
Controllers::BrightnessController& brightness;
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Controllers::MotorController& motorController;
Controllers::Settings& settingsController;
lv_task_t* taskUpdate;
lv_obj_t* batteryIcon;
lv_obj_t* label_time;
lv_obj_t* btn1;
lv_obj_t* btn1_lvl;
lv_obj_t* btn2;
lv_obj_t* btn3;
lv_obj_t* btn3_lvl;
lv_obj_t* btn4;
};
}
}
}