2021-01-17 15:33:45 +00:00
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/*
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SPDX-License-Identifier: LGPL-3.0-or-later
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Original work Copyright (C) 2020 Daniel Thompson
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C++ port Copyright (C) 2021 Jean-François Milants
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*/
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2021-01-10 16:57:26 +00:00
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#include "Biquad.h"
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using namespace Pinetime::Controllers;
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2021-01-17 15:33:45 +00:00
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/** Original implementation from wasp-os : https://github.com/daniel-thompson/wasp-os/blob/master/wasp/ppg.py */
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2021-04-18 17:28:14 +00:00
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Biquad::Biquad(float b0, float b1, float b2, float a1, float a2) : b0 {b0}, b1 {b1}, b2 {b2}, a1 {a1}, a2 {a2} {
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2021-01-10 16:57:26 +00:00
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}
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float Biquad::Step(float x) {
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auto v1 = this->v1;
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auto v2 = this->v2;
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auto v = x - (a1 * v1) - (a2 * v2);
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auto y = (b0 * v) + (b1 * v1) + (b2 * v2);
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this->v2 = v1;
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this->v1 = v;
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return y;
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}
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