InfiniTime/src/displayapp/Colors.cpp

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#include "Colors.h"
using namespace Pinetime::Applications;
using namespace Pinetime::Controllers;
lv_color_t Pinetime::Applications::Convert(Pinetime::Controllers::Settings::Colors color) {
switch (color) {
case Pinetime::Controllers::Settings::Colors::White: return LV_COLOR_WHITE;
case Pinetime::Controllers::Settings::Colors::Silver: return LV_COLOR_SILVER;
case Pinetime::Controllers::Settings::Colors::Gray: return LV_COLOR_GRAY;
case Pinetime::Controllers::Settings::Colors::Black: return LV_COLOR_BLACK;
case Pinetime::Controllers::Settings::Colors::Red: return LV_COLOR_RED;
case Pinetime::Controllers::Settings::Colors::Maroon: return LV_COLOR_MAROON;
case Pinetime::Controllers::Settings::Colors::Yellow: return LV_COLOR_YELLOW;
case Pinetime::Controllers::Settings::Colors::Olive: return LV_COLOR_OLIVE;
case Pinetime::Controllers::Settings::Colors::Lime: return LV_COLOR_LIME;
case Pinetime::Controllers::Settings::Colors::Green: return LV_COLOR_GREEN;
case Pinetime::Controllers::Settings::Colors::Cyan: return LV_COLOR_CYAN;
case Pinetime::Controllers::Settings::Colors::Teal: return LV_COLOR_TEAL;
case Pinetime::Controllers::Settings::Colors::Blue: return LV_COLOR_BLUE;
case Pinetime::Controllers::Settings::Colors::Navy: return LV_COLOR_NAVY;
case Pinetime::Controllers::Settings::Colors::Magenta: return LV_COLOR_MAGENTA;
case Pinetime::Controllers::Settings::Colors::Purple: return LV_COLOR_PURPLE;
case Pinetime::Controllers::Settings::Colors::Orange: return LV_COLOR_ORANGE;
default: return LV_COLOR_WHITE;
}
}