InfiniTime/src/displayapp/screens/BatteryIcon.h

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#pragma once
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#include <cstdint>
#include <lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class BatteryIcon {
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public:
void Create(lv_obj_t* parent);
void SetColor(lv_color_t);
void SetBatteryPercentage(uint8_t percentage);
lv_obj_t* GetObject();
static const char* GetUnknownIcon();
static const char* GetPlugIcon(bool isCharging);
private:
lv_obj_t* batteryImg;
lv_obj_t* batteryJuice;
};
}
}
}