2020-08-14 07:46:37 +00:00
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#pragma once
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2020-11-15 15:49:36 +00:00
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#include <memory>
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2020-10-02 19:16:48 +00:00
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2020-08-14 07:46:37 +00:00
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#include "Screen.h"
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#include "ScreenList.h"
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2021-04-04 02:08:51 +00:00
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#include "components/datetime/DateTimeController.h"
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#include "components/settings/Settings.h"
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#include "components/battery/BatteryController.h"
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2020-08-14 07:46:37 +00:00
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class ApplicationList : public Screen {
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2021-04-24 09:00:45 +00:00
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public:
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2021-04-18 17:28:14 +00:00
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explicit ApplicationList(DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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Pinetime::Controllers::Battery& batteryController,
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Controllers::DateTime& dateTimeController);
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~ApplicationList() override;
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bool Refresh() override;
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bool OnTouchEvent(TouchEvents event) override;
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2021-02-24 19:40:24 +00:00
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2021-04-24 09:00:45 +00:00
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private:
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2021-04-18 17:28:14 +00:00
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Controllers::Settings& settingsController;
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Pinetime::Controllers::Battery& batteryController;
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Controllers::DateTime& dateTimeController;
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2020-08-14 07:46:37 +00:00
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2021-04-18 17:28:14 +00:00
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ScreenList<2> screens;
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std::unique_ptr<Screen> CreateScreen1();
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std::unique_ptr<Screen> CreateScreen2();
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// std::unique_ptr<Screen> CreateScreen3();
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2020-08-14 07:46:37 +00:00
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};
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}
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}
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}
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