InfiniTime/src/displayapp/screens/settings/SettingWakeUp.h

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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingWakeUp : public Screen {
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public:
SettingWakeUp(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
~SettingWakeUp() override;
void UpdateSelected(lv_obj_t* object, lv_event_t event);
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private:
Controllers::Settings& settingsController;
uint8_t optionsTotal;
lv_obj_t* cbOption[4];
// When UpdateSelected is called, it uses lv_checkbox_set_checked,
// which can cause extra events to be fired,
// which might trigger UpdateSelected again, causing a loop.
// This variable is used as a mutex to prevent that.
bool ignoringEvents;
};
}
}
}