InfiniTime/src/displayapp/screens/Paddle.h

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#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include "Screen.h"
namespace Pinetime {
namespace Components {
class LittleVgl;
}
namespace Applications {
namespace Screens {
class Paddle : public Screen{
public:
Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~Paddle() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
Pinetime::Components::LittleVgl& lvgl;
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int PaddleBottomY = 90; // bottom extreme of the paddle
int PaddleTopY = 150; //top extreme of the paddle
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int BallX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size)
int BallY = 107; // Initial y_coordinate for the ball
int dx = 2; // Velocity of the ball in the x_coordinate
int dy = 3; // Velocity of the ball in the y_coordinate
int counter = 0; // init Frame refresh limit counter
int score = 0;
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char scoreStr[10];
lv_img_dsc_t paddle;
lv_img_dsc_t ball;
lv_obj_t* points;
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lv_obj_t* paddle_image; // pointer to paddle image
lv_obj_t* ball_image; // pointer to ball image
bool running = true;
};
}
}
}