2021-04-04 02:08:51 +00:00
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#pragma once
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#include <cstdint>
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#include <lvgl/lvgl.h>
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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2021-04-18 17:28:14 +00:00
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class SettingWakeUp : public Screen {
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2021-04-24 09:00:45 +00:00
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public:
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2021-04-18 17:28:14 +00:00
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SettingWakeUp(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
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~SettingWakeUp() override;
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2021-04-04 02:08:51 +00:00
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2021-04-18 17:28:14 +00:00
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bool Refresh() override;
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void UpdateSelected(lv_obj_t* object, lv_event_t event);
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2021-04-04 02:08:51 +00:00
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2021-04-24 09:00:45 +00:00
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private:
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2021-04-18 17:28:14 +00:00
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Controllers::Settings& settingsController;
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uint8_t optionsTotal;
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lv_obj_t* cbOption[4];
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2021-07-14 18:51:51 +00:00
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// When UpdateSelected is called, it uses lv_checkbox_set_checked,
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// which can cause extra events to be fired,
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// which might trigger UpdateSelected again, causing a loop.
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// This variable is used as a mutex to prevent that.
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bool ignoringEvents;
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2021-04-04 02:08:51 +00:00
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};
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}
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}
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}
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