45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
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#include <libs/lvgl/lvgl.h>
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#include <libraries/log/nrf_log.h>
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#include "InfiniPaint.h"
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#include "../DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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extern lv_font_t jetbrains_mono_extrabold_compressed;
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extern lv_font_t jetbrains_mono_bold_20;
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InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp *app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl{lvgl} {
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app->SetTouchMode(DisplayApp::TouchModes::Polling);
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std::fill(b, b+bufferSize, LV_COLOR_WHITE);
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}
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InfiniPaint::~InfiniPaint() {
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// Reset the touchmode
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app->SetTouchMode(DisplayApp::TouchModes::Gestures);
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lv_obj_clean(lv_scr_act());
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}
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bool InfiniPaint::Refresh() {
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return running;
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}
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bool InfiniPaint::OnButtonPushed() {
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running = false;
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return true;
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}
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bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return true;
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}
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bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) {
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lv_area_t area;
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area.x1 = x-(width/2);
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area.y1 = y-(height/2);
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area.x2 = x+(width/2)-1;
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area.y2 = y+(height/2)-1;
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None);
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lvgl.FlushDisplay(&area, b);
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return true;
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}
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