InfiniTime/src/displayapp/screens/Tile.h

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#pragma once
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#include <lvgl/lvgl.h>
#include <cstdint>
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#include <memory>
#include "Screen.h"
#include "../Apps.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tile : public Screen {
public:
struct Applications {
const char* icon;
Pinetime::Applications::Apps application;
};
explicit Tile(DisplayApp* app, std::array<Applications, 6>& applications);
~Tile() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId);
private:
lv_obj_t * btnm1;
bool running = true;
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const char* btnm_map1[8];
Pinetime::Applications::Apps apps[6];
};
}
}
}