InfiniTime/src/displayapp/screens/HeartRate.cpp

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#include <libs/lvgl/lvgl.h>
#include "HeartRate.h"
#include <components/heartrate/HeartRateController.h>
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
const char* ToString(Pinetime::Controllers::HeartRateController::States s) {
switch(s) {
case Pinetime::Controllers::HeartRateController::States::NotEnoughData: return "Not enough data,\nplease wait...";
case Pinetime::Controllers::HeartRateController::States::NoTouch: return "No touch detected";
case Pinetime::Controllers::HeartRateController::States::Running: return "Measuring...";
}
return "";
}
HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::HeartRateController& heartRateController) : Screen(app), heartRateController{heartRateController} {
label_bpm = lv_label_create(lv_scr_act(), NULL);
labelStyle = const_cast<lv_style_t *>(lv_label_get_style(label_bpm, LV_LABEL_STYLE_MAIN));
labelStyle->text.font = &jetbrains_mono_bold_20;
lv_style_copy(&labelBigStyle, labelStyle);
labelBigStyle.text.font = &jetbrains_mono_extrabold_compressed;
lv_label_set_style(label_bpm, LV_LABEL_STYLE_MAIN, labelStyle);
label_hr = lv_label_create(lv_scr_act(), NULL);
lv_label_set_style(label_hr, LV_LABEL_STYLE_MAIN, &labelBigStyle);
lv_obj_align(label_hr, lv_scr_act(), LV_ALIGN_CENTER, -70, 0);
lv_label_set_text(label_hr, "000");
lv_label_set_text(label_bpm, "Heart rate BPM");
lv_obj_align(label_bpm, label_hr, LV_ALIGN_OUT_TOP_MID, 0, -20);
label_status = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label_status, ToString(Pinetime::Controllers::HeartRateController::States::NotEnoughData));
lv_label_set_style(label_status, LV_LABEL_STYLE_MAIN, labelStyle);
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
heartRateController.Start();
}
HeartRate::~HeartRate() {
heartRateController.Stop();
lv_obj_clean(lv_scr_act());
}
bool HeartRate::Refresh() {
char hr[4];
auto state = heartRateController.State();
switch(state) {
case Controllers::HeartRateController::States::NoTouch:
case Controllers::HeartRateController::States::NotEnoughData:
lv_label_set_text(label_hr, "000");
break;
default:
sprintf(hr, "%03d", heartRateController.HeartRate());
lv_label_set_text(label_hr, hr);
}
lv_label_set_text(label_status, ToString(state));
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
return running;
}
bool HeartRate::OnButtonPushed() {
running = false;
return true;
}