InfiniTime/src/displayapp/screens/settings/SettingPineTimeStyle.h

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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingPineTimeStyle : public Screen{
public:
SettingPineTimeStyle(DisplayApp* app, Pinetime::Controllers::Settings &settingsController);
~SettingPineTimeStyle() override;
bool Refresh() override;
void UpdateSelected(lv_obj_t *object, lv_event_t event);
private:
Controllers::Settings& settingsController;
lv_obj_t * btnNextTime;
lv_obj_t * btnPrevTime;
lv_obj_t * btnNextBar;
lv_obj_t * btnPrevBar;
lv_obj_t * btnNextBG;
lv_obj_t * btnPrevBG;
lv_obj_t * timeColor;
lv_obj_t * barColor;
lv_obj_t * bgColor;
lv_obj_t * timebar;
lv_obj_t * sidebar;
lv_obj_t * timeDD1;
lv_obj_t * timeDD2;
lv_obj_t * timeAMPM;
lv_obj_t * dateDayOfWeek;
lv_obj_t * dateDay;
lv_obj_t * dateMonth;
lv_obj_t * backgroundLabel;
lv_obj_t * batteryIcon;
lv_obj_t * bleIcon;
lv_obj_t * calendarOuter;
lv_obj_t * calendarInner;
lv_obj_t * calendarBar1;
lv_obj_t * calendarBar2;
lv_obj_t * calendarCrossBar1;
lv_obj_t * calendarCrossBar2;
lv_obj_t * stepGauge;
lv_color_t needle_colors[1];
lv_color_t pts_colors[17];
};
}
}
}