InfiniTime/src/displayapp/screens/FlashLight.cpp

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#include "FlashLight.h"
#include "../DisplayApp.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
namespace {
static void event_handler(lv_obj_t * obj, lv_event_t event) {
FlashLight* screen = static_cast<FlashLight *>(obj->user_data);
screen->OnClickEvent(obj, event);
}
}
FlashLight::FlashLight(
Pinetime::Applications::DisplayApp *app,
System::SystemTask &systemTask,
Controllers::BrightnessController& brightness) :
Screen(app),
systemTask{systemTask},
brightness{brightness}
{
brightness.Backup();
brightness.Set(Controllers::BrightnessController::Levels::High);
// Set the background
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
flashLight = lv_label_create(lv_scr_act(), NULL);
lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
lv_label_set_text_static(flashLight, Symbols::highlight);
lv_obj_align(flashLight, NULL, LV_ALIGN_CENTER, 0, 0);
backgroundAction = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
lv_obj_set_size(backgroundAction, 240, 240);
lv_obj_set_pos(backgroundAction, 0, 0);
lv_label_set_text(backgroundAction, "");
lv_obj_set_click(backgroundAction, true);
backgroundAction->user_data = this;
lv_obj_set_event_cb(backgroundAction, event_handler);
systemTask.PushMessage(Pinetime::System::SystemTask::Messages::DisableSleeping);
}
FlashLight::~FlashLight() {
lv_obj_clean(lv_scr_act());
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
brightness.Restore();
systemTask.PushMessage(Pinetime::System::SystemTask::Messages::EnableSleeping);
}
void FlashLight::OnClickEvent(lv_obj_t *obj, lv_event_t event) {
if(obj == backgroundAction) {
if (event == LV_EVENT_CLICKED) {
isOn = !isOn;
if ( isOn ) {
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
} else {
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
}
}
}
}
bool FlashLight::Refresh() {
return running;
}
bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return true;
}