InfiniTime/src/displayapp/screens/settings/SettingDisplay.h

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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingDisplay : public Screen{
public:
SettingDisplay(DisplayApp* app, Pinetime::Controllers::Settings &settingsController);
~SettingDisplay() override;
bool Refresh() override;
void UpdateSelected(lv_obj_t *object, lv_event_t event);
private:
Controllers::Settings& settingsController;
uint8_t optionsTotal;
lv_obj_t * cbOption[4];
};
}
}
}