InfiniTime/src/displayapp/screens/settings/Settings.h

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#pragma once
#include <cstdint>
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/ScreenList.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Settings : public Screen{
public:
Settings(DisplayApp* app,
Pinetime::Controllers::Settings &settingsController);
~Settings() override;
bool Refresh() override;
void OnButtonEvent(lv_obj_t *object, lv_event_t event);
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
private:
Controllers::Settings& settingsController;
ScreenList<2> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
};
}
}
}