InfiniTime/src/DisplayApp/Screens/ApplicationList.h

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#pragma once
#include <vector>
#include <Components/Ble/NimbleController.h>
#include "Screen.h"
#include "Label.h"
#include "ScreenList.h"
#include "Gauge.h"
#include "Meter.h"
#include <functional>
namespace Pinetime {
namespace Applications {
namespace Screens {
class ApplicationList : public Screen {
public:
explicit ApplicationList(DisplayApp* app);
~ApplicationList() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
ScreenList<1> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
};
}
}
}